This week on Project Storm This week, the team working on the character has expanded. Both Simon Thommes and Demeter Dzadik have joined to contribute to shading and rigging. To collaborate in a non-destructive way, we use the studio asset pipeline introduced during Project Gold. The studio asset pipeline focuses on syncing data between tasks and allows each artist to claim specific aspects of the assets, such as shading, rigging, or vertex groups.
Since it has been a while since we last used the studio asset pipeline, a few tweaks were necessary to make it work properly for this particular project. A unique aspect of Project Storm is that we are splitting the rigging into two separate tasks: rigging the body and rigging the face. This approach is quite common in larger studios, as both tasks require different skill sets and can be worked on simultaneously.
This week I also got started on Storm! Besides setting myself up with our infrastructure it was time to remember how our asset pipeline worked, because we didn't use it for DogWalk. Then I got started with the shading of the character, which will be continued (and hopefully wrapped) next week.