This week on Singularity
The first animated sequences are taking shape and our space is populated by more creatures.
The background creatures were all signed off and needed to to be cleaned up and retopologzed. This is also my work from the previous week. I'm not that fast :D
This week I started animating 040 Edge. Next to that I've been testing the rig of the big jelly fish 'One' and requested for some additional features. We've set up the pose library for Critter to allow animators to work more efficiently as well.
This week I continued animating, did a (almost) final pass on the sequence 030, and I started 050
This week I started on the colorscript, painted some black hole fx and character concepts and even got around to sculpting modern day Critter!
My job this week was to feed the animation department with supreme quality (tm) files that contain reference, all the assets and solid file structure courtesy of our Kitsu Shot Builder Add-on. This is a bit of a tedious process, but now the entire movie now has files that are waiting to be animated!
Finished animating Critter in his first big shot. Later in production I will need to revisit this shot and add the food props and background creatures once they are modelled, rigged and ready to be animated. I also animated Critter in the following over-the-shoulder shot, but the big "One" creature will be animated later. I started work on "020_0060" where Critter reacts to a big flash, mostly doing early pose exploration.
This week I did some more technical exploration of how we can handle some of the procedural deformation that we have on One and the background characters.