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Animating the beginning

  • Sept. 1st, 2025
This week on Singularity

This week on Singularity

The first animated sequences are taking shape and our space is populated by more creatures.

production log preview

Krystal
Krystal

The background creatures were all signed off and needed to to be cleaned up and retopologzed. This is also my work from the previous week. I'm not that fast :D

Background Creatures - Retopo #1

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0:08

Background Creatures - Retopo #1

Background Creatures - Straightened

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0:16

Background Creatures - Straightened

Background Creatures - Sculpt Cleanup

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0:16

Background Creatures - Sculpt Cleanup


Krystal
Krystal

This week I started animating 040 Edge. Next to that I've been testing the rig of the big jelly fish 'One' and requested for some additional features. We've set up the pose library for Critter to allow animators to work more efficiently as well.

Critter: setting up the pose library

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0:25

Critter: setting up the pose library

One: testing the jelly fish rig

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0:31

One: testing the jelly fish rig

040 edge: animation blocking

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0:26

040 edge: animation blocking


Krystal
Krystal

This week I continued animating, did a (almost) final pass on the sequence 030, and I started 050

030_0020-anim-v006

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0:08

030_0020-anim-v006

030_0020-anim-v005

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0:08

030_0020-anim-v005

030_0020-anim-v004

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0:08

030_0020-anim-v004

030_0030-anim-v002

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0:03

030_0030-anim-v002

030_0030-anim-v001

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0:03

030_0030-anim-v001

050_0010-anim-v002

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0:03

050_0010-anim-v002

050_0010-anim-v001

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0:03

050_0010-anim-v001


Krystal
Krystal

This week I started on the colorscript, painted some black hole fx and character concepts and even got around to sculpting modern day Critter!

Black Hole - Concept Painting

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Black Hole - Concept Painting

Critter Today - Concept Sculpt

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0:13

Critter Today - Concept Sculpt

Colorscript

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Colorscript

Coralboi - Concept Painting

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Coralboi - Concept Painting

Critter Today - Concept Painting

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Critter Today - Concept Painting


Krystal
Krystal

My job this week was to feed the animation department with supreme quality (tm) files that contain reference, all the assets and solid file structure courtesy of our Kitsu Shot Builder Add-on. This is a bit of a tedious process, but now the entire movie now has files that are waiting to be animated!

050_contact layout v001

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0:41

050_contact layout v001

060_layout v003

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0:33

060_layout v003

070_sunblast layout v001

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0:13

070_sunblast layout v001

080_fallback layout v001

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0:25

080_fallback layout v001

090_ignite layout v001

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0:36

090_ignite layout v001


Krystal
Krystal

Finished animating Critter in his first big shot. Later in production I will need to revisit this shot and add the food props and background creatures once they are modelled, rigged and ready to be animated. I also animated Critter in the following over-the-shoulder shot, but the big "One" creature will be animated later. I started work on "020_0060" where Critter reacts to a big flash, mostly doing early pose exploration.

020_0040 v001

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0:05

020_0040 v001

020_0060 v002

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0:03

020_0060 v002

020_0060 v001

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0:03

020_0060 v001

020_0030 v010

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0:23

020_0030 v010

020_0030 v009

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0:23

020_0030 v009

020_0030 v008

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0:23

020_0030 v008

020_0030 v007

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0:23

020_0030 v007

020_0030 v006

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0:23

020_0030 v006

020_0030 v005

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0:24

020_0030 v005

Show

Krystal
Krystal

This week I did some more technical exploration of how we can handle some of the procedural deformation that we have on One and the background characters.

Procedural Tendril Waviness

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1:35

Procedural Tendril Waviness

Geometry Nodes Sequence Cache Setup

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Geometry Nodes Sequence Cache Setup

Many Animated Eyeballs

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1:17

Many Animated Eyeballs

Creature on Curve

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3:20

Creature on Curve


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