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Production Log #59

  • Aug. 16th, 2021
This week on Sprite Fright

This week on Sprite Fright

The mostly shaded version of Phil appears -- barring tweaks, he should be done shortly. A first pass on set dressing for the opening shot, plus a work-in-progress transition from shot one to shot two. Recent hire Mack Bo starts work on animating "Ritual". And in prop rigging, Met experiences fannypack nightmares.

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Krystal
Krystal

This week I was mainly focused on the shading of Phil. I managed to address that (including the distressed version) from start to finish and I expect only minor tweaks to be necessary once Andy is back to give his feedback. I was also partially busy with another geometry nodes workshop taking place where we were discussing the re-design of the attribute workflow. That was very exciting and I'm quite happy with the outcome!


Krystal
Krystal

This week I made some more tweaks to existing sets and props but also started my work on the set for the first & last shot of the film.


Krystal
Krystal

This week I've been polishing and putting the final touch's on a few shots. Really enjoyed working on the 30_200 with Elder Sprite, but now its time to move on to the next shots. Let's get it!


Krystal
Krystal

This week I made a second episode for the CloudRig "documentation series" (because calling it a tutorial series somehow doesn't feel right), while trying to handle whatever Sprite Fright related tasks are still thrown at me, such as reporting some new bugs that the animators are finding.


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