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Production Log #46

  • May 17th, 2021
This week on Sprite Fright

This week on Sprite Fright More work on hairstyles, and moments from the original storyboard started to take shape. Also: a shading pass on one of the main characters, and retopology for another lead. There was also rapid progress in animation thanks to new animators joining the team.

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Krystal
Krystal

A two-day week for me, that was spent catching up on some fresh Victoria TODO's after my holiday, most importantly, rigging her particle hair!


Krystal
Krystal

This is my progress from the last 2 weeks where I detailed the Sprite Village set for various shots. The lighting and character placements are all still temporary or imported from the layout.


Krystal
Krystal

This week I focused mostly on getting Victoria's shading up to speed. Other than that I worked on some tests and smaller shading topics. I gave the tripping branch a simple shading pass, set up a test of the shading override system and made tests for the tech of cutting Ellie's hair on a shader basis.


Krystal
Krystal

Continuing on Jay retopology, completed eyebrows, rig helper, iris shape keys, and retro shades retopo. Addressed request on Victoria's tongue, which also needed to be addressed on Jay.


Krystal
Krystal

This week animation team (Rik and Pablo) continue working on the rextoria scene.


Krystal
Krystal

This week I've been working on the homerun sequence, mostly on the first shot.


Krystal
Krystal

Hairstyle week! I worked on the disheveled and distressed hair styles for both, Victoria and Rex.


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