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Production Log #42

  • April 19th, 2021
This week on Sprite Fright

This week on Sprite Fright Victoria lives! (With the help of puppet master Met and his face rig). Also: the art of sleeping bags, the craft of efficient retopo, and the science of Simon’s Grease Pencil to Mesh addon.

production log preview

Krystal
Krystal

This week was mostly spent on getting started with Victoria's face rig, but beside that I did some health check-ups across production files such as cleaning up orphan data and library override leftovers and also testing viewport performance. There were also some minor tweaks and fixes to the Sprite's rig.


Krystal
Krystal

This week I was wrapping up work on the sleeping bags. These are modeled directly into shape for the shots where they are needed, with additional shapes to alternate between. The backpack also got a small update with the latest sleeping bags added to it.


Krystal
Krystal

Started Elder Sprite retopology. Focused on mesh re-use of the already corrected Sprite meshes and transformed them into Elder Sprite for modeling, rigging, surfacing efficiency and consistency.


Krystal
Krystal

This week I started shading on the new Victoria model by quickly transferring the temporary shading to have a simple basis for rendering. Other than that I gave the outdated ground shading on the whackamole set some love, investigated some rendering issues. And at the end of the week I turned the script that I made to convert grease pencil strokes into mesh sequences into an addon, so that we can use it in production.


Krystal
Krystal

I continued to light shots on the 110_rextoria scene. In addition to that I started preparing the set for 070_homerun so we can start animation as soon as possible!


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