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Production Log #39

  • March 29th, 2021
This week on Sprite Fright

This week on Sprite Fright The team focus their bright minds on a dark moment: shading, modeling, retopo, and animation for a dramatic turning point (if you’re spoiler-sensitive, consider averting your eyes). And rigging wunderkind Demeter gets his code on, refining his already super-handy CloudRig.

production log preview

Krystal
Krystal

This week I experimented with shading for the spiderweb and started working on UV unwrapping the trees for the whack-a-mole set. I also did some other small todos and worked some more on content for geometry nodes.


Krystal
Krystal

This week I worked on more important props for the Rextoria sequence of the film.


Krystal
Krystal

This week Rik and I continued working on the Rextoria sequence


Krystal
Krystal

Completed all the high priority items requested for the Rextoria sequence, ready for the next stages; rigging, surfacing, grooming. Remaining Victoria retopo items in progress. It was decided to remove the net top, net skirt, and gloves from the final Victoria model due to night scene readability.


Krystal
Krystal

Not my most visually interesting week as I spent most of it coding, but at least the Sprite got a whole bunch of polish!


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