Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Sprite Fright
  • Content Gallery
  • Production Logs

Production Log #32

  • Feb. 1st, 2021
This week on Sprite Fright

This week on Sprite Fright Moss magic with Geo Nodes. Ellie's face comes to life thanks to expression tests. Meanwhile, Ellie’s hair comes to life thanks to clever art direction and particle systems. Also, the team enjoy setting stuff on fire. Plus, a question to ponder: when does a bird demonstrate sufficient emotional range? Oh, and alerts for the spoiler averse.

Watch Video
Video Preview

Krystal
Krystal

This week I wrapped up the sculpting of the bird by addressing last feedback notes and testing the wing shapes and placement. Afterwards I retopologized the bird which is almost done. Next week I'll be able to move on to other animals.


Krystal
Krystal

It was finally time for Ellie's hair to be groomed. I transferred the hairdo from the 3D World Cover we did a while ago to her new geometry. After that I filled the missing pieces and continued with the 'cut' variant of her hair. I also managed to do some proof of concept smoke sim.


Krystal
Krystal

I've been going a bit back and forth with testing rigs, blocking some shots, revisiting old shots etc. Ellie's facial rig was ready for testing and it is working very well. Rex had some iterations I'm going to test this week. Next to that, I spend an afternoon exploring 'fire' by using the KeyMesh add-on to create a stylized 'sculpted' fire that could blend well with the design of the movie.


Krystal
Krystal

Most of the week was focused on Ellie's denim jacket with added collar. Collar silhouette is not final. A shape key was added as the solution to keep the collar hidden and out of the way when Ellie wears her neck handkerchief for most of the movie. Ellie's fanny pack is in progress. And Rex's eyes received iris perspective corrective shapes.


Krystal
Krystal

This week I dedicated some more time outside to the Geometry node project and specifically worked on some of the use-cases that we are going to use for the short directly. But I was also doing a bunch of technical tests of creating fire effects with mostly procedural methods and started transferring Ellie's shading to the new topology.


Krystal
Krystal

Ellie hair, Ellie face, Ellie body, with so much more Ellie on the horizon!


Krystal
Krystal

During this week I continued working on the logbridge shot, I added the other characters and started to work on Ellie's performance


  • Production Log #32
Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3