Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Sprite Fright
  • Content Gallery
  • Production Logs

Production Log #22

  • Nov. 16th, 2020
This week on Sprite Fright

This week on Sprite Fright Animator Rik Schutte contributes his first production log (Rik’s previous credits include Spider-Man: Into the Spider-Verse). In other news, rigger Demeter Dzadik removes Rex’s bendy bones, and artist Angela Guenette has a clever use for “Edge-->Mark Seam.”

production log preview

Krystal
Krystal


Krystal
Krystal

Started picking up Rik's animation test with Rex and assembling a temporary forest set around the animation. That will hopefully give us a lot of insight over our pipeline and the general lighting and rendering.


Krystal
Krystal

Rex's face retopology is done, so I started rigging his face yet again! And on the Friday of this week, I decided to stash everything I did until that point, because I wanted to try how things would work out without bendy bones.


Krystal
Krystal

I did a first pass on the colorscript to get the broad strokes down and establishing the mood and light scenario for most scenes.


Krystal
Krystal

Completed Rex's hair retopology of sculpt. Used "Edge->Mark Seam" as guides to help facilitate in following the hair's sculpted strokes' direction.


Krystal
Krystal

Excited to post my first production log here, and super happy to be part of the Blender animation team! For the last couple of weeks we have been testing the rigs extensively, exploring both the style of the animation as well as personal traits for each character in the film. A couple of variations will help us decide which route to pick. Does it blend well to have the animation on 2s with additional line-work, like they did on Spider-man: Into the Spider-verse? Or do we choose the more conventional way? What do you think?


Krystal
Krystal

During this week I continue working on different versions of the sprites running, also I made a transition on a run from 2 legs to 4


  • Production Log #22
Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3