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Production Log #20

  • Nov. 2nd, 2020
This week on Sprite Fright

This week on Sprite Fright Days of breakneck productivity, including the refinement of spider and dress designs, a first look at Ellie running, and much work on the cover of a 3D World special edition. (See this Cloud post on 3D World for more info.)

production log preview

Krystal
Krystal

Mostly finalizing shading for the 3DWorld cover and transferring it to the production rigs, making sure that everything works on the temporary topology.


Krystal
Krystal

Worked on some teeth proposals and reworked Rex to move his retopology along for Angela. At the same time I was working on the first passes of Phil's expression tests to finalize his face sculpt.


Krystal
Krystal

This week I worked on the temporary thumbnail that is featured on the Films selection on the Cloud. This included more work on the logo with input from Matthew.


Krystal
Krystal

Mostly worked on some Lattice-based addons that the animation department requested.


Krystal
Krystal

This week I helped to define Victoria's outfit and design her accessories in detail. Also the spider design slowly emerged after another round of feedback and narrowing down the options.


Krystal
Krystal

Starting on Ellie's running away from sprites, first I made a runcycle to define the rhythm and later I apply it to the scene


  • Production Log #20
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