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Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
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Documentation
Realistic Character Workflow
1: Design Blocking & Sculpting
  1. Use of Base Meshes Free
2: Retopology & Layering
3: Shapes and Wrinkles
4: Clothing Shapes & Rotation
5: Baking & Exporting
6: Changes and Iteration
7: Notes for the Future
Realistic Character Workflow

Realistic Character Workflow

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A live documentation

In this documentation we share all the current research and workflow techniques on creating highly realistic human characters in Blender. This section was mostly compiled from previous work and research from the Blender Studio.

Based on actual movie production

All the content is closely tied to CHARGE and will often use it as a visual reference. This documentation will remain more generalised to apply to other characters outside of that production as well.

Focus on workflow and advice

This documentation is focused on advanced techniques and general advice that was learned during production. It will not go into detail like other tutorials on this platform.

The main topic will also be on the sculpting and modeling process for animation, instead of the whole workflow of texturing, shading, grooming, rigging and animation.

The original intent was to turn this documentation into a full tutorial series similar to the Stylized Character Workflow. That tutorial course was originally born out of collected knowledge from previous Open Movies such as Spring. But since the features and workflows of realistic character creation are not as easy to follow and use, we decided to leave this in its current format until another time.


Big thanks to Daniel Bystedt, Kent Trammell & Chris Jones for feedback, inspiration & resources!

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