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Production Log #12

  • April 4th, 2022

Krystal
Krystal

My priority this week was to figure out the final look and feel of the factory production floor set. Previously the space felt a bit too open and gave Einar too many routes of escape in the fight with the security robot. More 'technology' was added to fill the background next to the entrance, pits were added to the floor. In addition to that the brightness of the interior was dimmed down to give us a better read of the characters.


Krystal
Krystal

This week I jumped into the previz rollercoaster, along with Hjalti and Pablo to make a full 3d version of the film. With some feedback I was assigned to previz the ending and I decided to bring in the latest models and environment to see how that would feel within the composition. This was a great help and gave us new insights on how to tackle the story beats a certain way.


Krystal
Krystal

I worked more on our asset pipeline to allow us a fully dynamic workflow where we are able to change the topology of a character slightly without losing compatibility with older versions.


Krystal
Krystal

These past week we have started to create an asset library sorted into different catalogues. For the upcoming weeks, this library will be expanded and prepared for production


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