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Production Log #13

  • April 11th, 2022

Krystal
Krystal

This week I started (re-)modeling the security robot to replace its blocked out geometry and define its body in detail. I'll still have to model the white 'shell' pieces and gun arm in the future to give the bots its final appearance.


Krystal
Krystal

This week I started collecting props for our reference recordings that include fighting, running, sneaking and assembling a carjack. In order to get some true feedback on holding a carjack and assembling components, I took the liberty to 3d print some aditional components to be able to slide them on the carjack. Next to that I did a quick animation test with the existing 'Snow' rig to start the conversation about the eye rig system for einar together with the rigging department.


Krystal
Krystal

This week I shared the current files and results from the facial shapes sculpting and baking process. The current results are a good enough base for further rigging and shading tests, but more is planned.


Krystal
Krystal

During this week I work on translating the temporal layout models to the previz version of the film


Krystal
Krystal

This week was all about modeling hero props and making them distressed using shapekeys and displacement modifiers. Also went out to scout for a possible location to shoot reference object, textures and structures.


Krystal
Krystal

I've been working on the Blender SVN add-on for the past couple of weeks.


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