Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Charge
  • Content Gallery
  • Production Logs

Production Log #21

  • July 18th, 2022

Krystal
Krystal

This week I went back to working on shading the human part of Einar. I reworked the hair shader for a more realistic result, made an initial pass on the shading of the upper body, painted in the scar tissue into the textures and generally did some more work on the details on his face. I also was experiencing a lot of crashes that needed to be investigated and had to work on our pipeline regarding keeping outside collection relations when merging character updates into a working file. I also spent some time on preparing node setups for rigging the hair and started investigating how we can properly optimize our assets for rendering with Eevee.


Krystal
Krystal

This week I focused on wrapping up the skin detailing for Eianrs face and hands. More work on the facial shapes also took place but just in the form of fixes.


Krystal
Krystal

This week I continued animating in the fight seq, refining some shots and starting others.


Krystal
Krystal

This week was about wrapping up any UV's for the interior of the hut and tidy up a bit. Next was the addition of three extra huts (two unique) for shot 020_0020. These new neighbors are Bjarni, Freyja & Gunnar.


Krystal
Krystal

Animation got more sophisticated with updated rigs, new sets and fresh facial expressions. We're about to finalize the facial rig of Einar. This is a rudimentary expression test to check the displacement maps firing on different expressions. We still have some work to do, tweaking shapes and adjusting the rig, but soon it will be ready to be animated


Krystal
Krystal

This week I went back working on the factory set. In the meantime I threw some temp lighting into scenes to get a feel for the details that need to be added.


  • Production Log #21
Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3