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Production Log #20

  • July 11th, 2022

Krystal
Krystal

This week I did the biggest chunk of work on shading the robot arm of Einar. It is nearly done now. I did most of the texture painting, a rust pass, added edge damage and made the road sign he welded on as a shield.


Krystal
Krystal

Last week I spent some time recording a of the new hair curve sculpt mode. I also finalized (for now) the security bot's gun arm.


Krystal
Krystal

This week I focused on the jacket shapes and any other clothing shapes that I needed to prepare and import from the rig. Apart from that I also did various small polishing tasks for the facial shapes.


Krystal
Krystal

This week I continue working on the fight sequence, almost finishing shots 30 and 60 and blocking Einar on shot 100


Krystal
Krystal

This week I wrapped up most of the unwrapping of the Hut and made sure to tidy up a bit. After setting a new goal to create more drawovers, I explored more options for the exterior of the hut. This worked rather well to convey ideas and start the conversation. Lastly, I added more assets to the scrapyard library such as pallets, and distressed versions of existing assets.


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