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Production Log #13

  • April 24th, 2023

Krystal
Krystal

This week I tried to get my hands on as many shots as possible to set up their lighting and rendering. The animation was quite WIP, nevertheless it's great to see them in sequence to start figuring out color and shading continuity.


Krystal
Krystal

A 2,5 day week that was full of all sorts of smaller tasks for me. I did asset designs and gave notes on ongoing asset modeling, paintovers to figure out light and color for shots currently being lit and discussed texture lines and where we might place them to fill empty areas.


Krystal
Krystal

I spent a large chunk of this week on fixing/helping to fix various issues in our pipeline, Blender, our files and our outline tech. Other than that though I implemented a stylized toon shading method to add to our lighting tools and did a quick initial shading pass on the cat.


Krystal
Krystal

This week animation team continued working on seq 020, we are starting to call final some of the shots and being send to lighting. Also worked on some cat face poses testing the rig and giving feedback to Met about it


Krystal
Krystal

Spending most of the week working on the exterior of the rocket such as adding panels, hatches and smaller details. Also added a couple of props and changed the rocket air refreshener model.


Krystal
Krystal

A two-day week for me, mostly focusing on the cat's face rig.


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