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Production Log #12

  • April 17th, 2023

Krystal
Krystal

I created additional post-file-generation hooks for the shot builder add-on to speed up the generation of lighting files. Render layers and passes are procedurally set up to allow compositing of the outlines into the shots. The builder also links in a bunch of helper objects and nodes that Simon set up for lighting and outline generation. Everything is brought together in the compositor with some utility comp nodes.


Krystal
Krystal

This week I spent mostly on technical setup, such as discussing the lighting and compositing pipeline with Andy and fixing some of our pipeline add-ons in python. Other than that I focused mainly on the dog's face to render the expressions that Pablo has been working on.


Krystal
Krystal

I'm more and more getting used at doing several tasks simultaneously from giving feedback, updating the edit and most productively creating shots in 3d layout. Here are a couple i managed to squeeze out inbetween other tasks.


Krystal
Krystal

In this last week animation team continue working seq 020, more shots are on layout already, dog rig is almost fine and I've been doing a facial poselib we will be using in animation. Cat face rig is still WIP but i manage to start some face test .


Krystal
Krystal

This week I spend some more time with character expressions to help fine tune them for the ongoing pose library efforts and took a closer look at the rocket exterior that is currently being finalized by Beau.


Krystal
Krystal

Working on several props and the rocket exterior. The wings are blocked out for Viv to draw over so modeling can start next week.


Krystal
Krystal

Worked on the dog face, cat face, rocket interior rigs.


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