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#9 Bugs and Bubbles

  • March 24th, 2025
This week on DogWalk

This week on Project DogWalk Bug fixes, rewrites and pretty-fying for the Playgrounds Art Department event. Getting a bit of polish before everything breaks again :D

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Krystal
Krystal

My goal for this week was to settle on the textures for the various paths around the world map. I also worked on adding detail to the goat shed in the fence area and managed to make the frozen pond more interesting.

Path endcaps and variations

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0:24

Path endcaps and variations

Pond underwater textures

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0:43

Pond underwater textures

shed straw

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0:14

shed straw


Krystal
Krystal

This week was a bit split between project Dogwalk and preparing for the Playgrounds Event in Eindhoven. I took some work from Pablo, adding animation cycles for Chocomel for the introduction.

Pinda branch pickup

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0:01

Pinda branch pickup

Intro 'Chocomel waking up'

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0:07

Intro 'Chocomel waking up'


Krystal
Krystal

This week I finally implemented some of the things that make our little project feel more like a game. That's a user interface for menus and saving/loading. besides that, this week was the `playgrounds - the art department` event, where I gave a presentation, so I spent some time on preparing and then being there for the event.

Save and Load

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1:27

Save and Load

Initial Game Menu UI

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0:53

Initial Game Menu UI


Krystal
Krystal

I got to focus a bit more time on bug-fixing and refactors. Especially in preparation for play-testing the game at the Playgrounds event in Eindhoven. A couple of new features found their way into the game that will be essential for work on the following week.

Build: Playgrounds Playtesting

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Build: Playgrounds Playtesting

Obstacle Avoidance

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1:33

Obstacle Avoidance


Krystal
Krystal

This week there were some rigging tweaks and new rigs for props. Also polished the animations for Pinda attaching the tennis ball and the shovel to the snowman. Furthermore I did a rough mockup pass of the outro.

Treat rig v01

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0:13

Treat rig v01

Pinda treat rig v01

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0:18

Pinda treat rig v01

Pinda camera rig v01

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0:14

Pinda camera rig v01

Pinda attach tennis ball v04

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0:04

Pinda attach tennis ball v04

Pinda attach shovel v02

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0:04

Pinda attach shovel v02

Outro mockup v01

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0:16

Outro mockup v01


Krystal
Krystal
Andy Goralczyk
Julien Kaspar

Somehow it was a productive week, despite the extra preparations that went into the Playgrounds Festival in Eindhoven! I got to do lots of menu mockups, already using our custom font (made in Fontra) and animated some emotes for further testing and implementation + some stray leftover concepting work.

Tree fade fx concept

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0:19

Tree fade fx concept

Straw concept

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Straw concept

leash hook bit design

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leash hook bit design

Poster design + cardboard poster

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Poster design + cardboard poster

Emotes rough animation

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0:38

Emotes rough animation

Emotes rough animation

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0:38

Emotes rough animation

letter selection fx

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0:08

letter selection fx

Menu Mockups Grid

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Menu Mockups Grid

Font WIP

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Font WIP

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