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#10 Beginning and Ending March 31st, 2025

  • March 31st, 2025
This week on DogWalk

This week on Project DogWalk Among other improvements, the main focus this week was on the intro and outro of the game.

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Krystal
Krystal

I mainly focused on bug fixes small improvements this week. There was also quite a bit of playtesting and overseeing the vast amount of work from the team :D

Build: Intro & Menus

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Build: Intro & Menus


Krystal
Krystal

This week was all about blocking out and animating the outro. On top of that we discovered a couple of animations had weird "scaling" artifacts going on. After some investigation we realized that Godot has a hard time dealing with bones that stretch (which is normal to use for a typical IK setup). After a couple of experiments with mixed results, I ended up updating the problematic IK with a "two bone" solution that replace the stretch bone with two bones at each end that track towards each other.

Outro v03

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0:17

Outro v03

Outro v02

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0:16

Outro v02

Outro v01

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0:15

Outro v01

Pinda IK arms "no stretch" solution

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0:27

Pinda IK arms "no stretch" solution

Chocomel front legs ik "no stretch" update

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0:37

Chocomel front legs ik "no stretch" update


Krystal
Krystal

I worked on detailing the set dressing in the Hub area, added path crossing textures and new sign assets.

Sign Board

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Sign Board

Snowman building trails

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Snowman building trails

Hub path crossings

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Hub path crossings

Fireplace signs

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Fireplace signs

Northern hub set dressing

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1:26

Northern hub set dressing


Krystal
Krystal

This week I mostly focused on refined a bit more the intro animation, is a big chunk of animation so is taking a bit longer to finish

chars-intro-blocking_plus

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0:26

chars-intro-blocking_plus

chars-intro-layout

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0:27

chars-intro-layout


  • #10 Beginning and Ending March 31st, 2025
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