This week on Singularity Simon joins the team with some cool Look Development and shading tests. We try to assemble a first shot, Critter's rig gets tested and One - the Giant Fluffy Jelly is looking more detailed than ever!
I finally also jumped on the project to help with the visual exploration/look development. For now I added some shading effects to nudge the look of the ice belt set in the right direction and started doing an initial shading pass on Critter, to see where we can take that. It's looking very psychedelic space gummy bear right already!
This week our goal is to get a 'shot' of the film as final as possible, which is always a magical moment in any production. I supported Simon's shading endeavors by providing an initial pass of brush strokes for the massive Ice Shard library. Additionally I wanted to do some tests with Blender's dynamic paint system to come up with a 2.5D paint-smearing effect that can be layered into the background of our shots to mimic a watercolor look.
The sculpting was mainly about refining the general proportions and idea of the body elements around the cap and eyes and the long bok-choy like drapes extruding from One.
I explored eye designs and started a new massive painting of One. I also created some watercolor textures that we can use for the move, that I used in the bg and on One's leafy tentacles.
More Critter body rig feedback, and unexpected add-on maintenance due to Blender 5.0 changing how add-on properties are accessed and written.