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#7 Look Development!

  • July 21st, 2025
This week on Singularity

This week on Singularity Simon joins the team with some cool Look Development and shading tests. We try to assemble a first shot, Critter's rig gets tested and One - the Giant Fluffy Jelly is looking more detailed than ever!

production log preview

Krystal
Krystal
Andy Goralczyk

I finally also jumped on the project to help with the visual exploration/look development. For now I added some shading effects to nudge the look of the ice belt set in the right direction and started doing an initial shading pass on Critter, to see where we can take that. It's looking very psychedelic space gummy bear right already!

Critter Shading - First Pass

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0:41

Critter Shading - First Pass

Critter Shading - Parallax Texture

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1:31

Critter Shading - Parallax Texture

Ice Belt - Shading Layers

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0:36

Ice Belt - Shading Layers

Ice Belt - Shading with Brushstrokes

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0:24

Ice Belt - Shading with Brushstrokes


Krystal
Krystal
Julien Kaspar
Simon Thommes

This week our goal is to get a 'shot' of the film as final as possible, which is always a magical moment in any production. I supported Simon's shading endeavors by providing an initial pass of brush strokes for the massive Ice Shard library. Additionally I wanted to do some tests with Blender's dynamic paint system to come up with a 2.5D paint-smearing effect that can be layered into the background of our shots to mimic a watercolor look.

Smoke sim paint smear effect 2

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0:16

Smoke sim paint smear effect 2

Smoke sim paint smear effect 1

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0:16

Smoke sim paint smear effect 1

Dynamic paint test - Blender file

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Dynamic paint test - Blender file

Dynamic paint test 3

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0:08

Dynamic paint test 3

Dynamic paint test 2

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0:08

Dynamic paint test 2

Dynamic paint test 1

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0:08

Dynamic paint test 1

Tendril Swarm Test

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0:12

Tendril Swarm Test

Ice Belt - Shading with Brushstrokes 2

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0:24

Ice Belt - Shading with Brushstrokes 2


Krystal
Krystal

The sculpting was mainly about refining the general proportions and idea of the body elements around the cap and eyes and the long bok-choy like drapes extruding from One.

One - More Design Sculpting

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One - More Design Sculpting


Krystal
Krystal
Julien Kaspar

I explored eye designs and started a new massive painting of One. I also created some watercolor textures that we can use for the move, that I used in the bg and on One's leafy tentacles.

One - Concept painting WIP

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One - Concept painting WIP

One - eyes exploration 2

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One - eyes exploration 2


Krystal
Krystal

More Critter body rig feedback, and unexpected add-on maintenance due to Blender 5.0 changing how add-on properties are accessed and written.

Critter Feedback round 2

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3:21

Critter Feedback round 2


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