This week on Singularity We start designing the background creatures as "One" gets finalized. Critter's rig is being tested rigorously by the animators. Meanwhile, two sets for the ending of the film start taking shape.
The focus was on 'One' and his eye region. But there was also plenty of other progress on his general design and fine tweaking of 'Critter'.
This week I tested the early version of Critter's rig as much a possible to give feedback. I went over the current version of the film and cherry-picked poses that felt important to try out and tried to replicate them with the rig. I also made some swimcycles using the rig, both calm and panicked.
I mostly worked on the design and sculpts of secondary creatures that populate the ice belt and did paintovers for One and Critter.
I spent most of this week (besides fighting with bugs) working more on the shading of Critter. We're in the process of layering more and more elements to make the shading look painterly and nice.
More Critter, now and for the foreseeable future.
This week I was testing Critter's shading in the environment as well as blocking out various sets for the ending of the film. (Spoilers!)