We are starting work on the final animation shots and creature crowd animations. The final environments are being made.
Most of my time I spent working on the One transformation, adding more brushstokes to all elements. The rest was spent on background concept art and paintovers.
Was unfortunately sick for most of this week but I managed to insert and adjust the "creature blob" into two shots. Will add it to the rest of the required shots next week.
This week I spent all my time on sequence 050 shot 0090, after some feedback sessions I refined more the beginning of the shot adding more poses
This week I continued to light various sequences (it's a blur really!) and put together the "Creature Blob" asset that enables the animators to animate a mass of creatures for the ending of the film). You might notice some slight difference in the colors of the renders, that's because we ditched the Kronos PBR neutral EOTF for a custom setup that gives us more control over the final colors and enables us to better output HDR frames.
This week I wrapped up the initial shading pass and finally started on some of the crucial FX that we have in the film.