We are making progress! Simon completed a rough shading pass of all the creatures, which means that lighting can move forward in more detail. Julien and Vivien have dedicated themselves to push the ending of the film closer to final! Rik, Pablico and Hjalti are are feverishly completing the climax of the film and picking up shot CBB's ("could-be-better"-notes) along the way!
This week I continued pre-lighting all the animated shots with Simon's shading. The shots are still in a pretty rough state, readability is still all over the place. I also added background creature swarms all over the film to give us a better idea of all the space life in the film. Moving along... moving along!
More work for the underwater set. This still needs a bunch of work and elements to really make it painterly
This week the focus was to get as far as possible with sequence 080. I'm still working on 080_0050 which is the biggest and longest shot. I hopefully finish this next week. We had to try a few different alts before we landed on something that feels right, and we're almost there!
This week I finally managed to start doing some initial shading on our other characters of the film. That being the side-cast of various other critters, but most importantly also the giant space jellyfish 'One'. That's besides several other smaller fixes and experiments with brushstrokes.
I spent most of the week so, but I managed to do some work on shot 0050_0090, mostly trying to convey the ideas on the previz pass
This week I did some fx design and I was preparing reference art for the timelapse of One's transformation, which I'm gonna start in Blender with our beloved Brushstroke Tools next week.
Mostly worked on finishing shots, adjusting the animation based on feedback or animating extra little "creatures" in the background of shots.