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  • Production Logs

64 Shades of Jelly

  • Oct. 13th, 2025
This week on Singularity

We are making progress! Simon completed a rough shading pass of all the creatures, which means that lighting can move forward in more detail. Julien and Vivien have dedicated themselves to push the ending of the film closer to final! Rik, Pablico and Hjalti are are feverishly completing the climax of the film and picking up shot CBB's ("could-be-better"-notes) along the way!

production log preview

Krystal
Krystal

This week I continued pre-lighting all the animated shots with Simon's shading. The shots are still in a pretty rough state, readability is still all over the place. I also added background creature swarms all over the film to give us a better idea of all the space life in the film. Moving along... moving along!

050_contact - Lighting 002

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050_contact - Lighting 002

040_edge - Lighting 002

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040_edge - Lighting 002

030_panic - Lighting 002

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030_panic - Lighting 002

060_dance - Lighting 002

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060_dance - Lighting 002

070_sunblast lighting v001

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070_sunblast lighting v001

020_ice - Lighting 002

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020_ice - Lighting 002


Krystal
Krystal

More work for the underwater set. This still needs a bunch of work and elements to really make it painterly

Underwater Environment 2

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Underwater Environment 2


Krystal
Krystal

This week the focus was to get as far as possible with sequence 080. I'm still working on 080_0050 which is the biggest and longest shot. I hopefully finish this next week. We had to try a few different alts before we landed on something that feels right, and we're almost there!

Seq080: Animation WIP

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Seq080: Animation WIP


Krystal
Krystal

This week I finally managed to start doing some initial shading on our other characters of the film. That being the side-cast of various other critters, but most importantly also the giant space jellyfish 'One'. That's besides several other smaller fixes and experiments with brushstrokes.

Background Critters - Initial Shading Pass

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Background Critters - Initial Shading Pass

One - Initial Shading Pass

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One - Initial Shading Pass

One - Internal Dome Structure 03

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One - Internal Dome Structure 03

Portal Based Brushstrokes

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Portal Based Brushstrokes

Fix Mouth Transparency

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Fix Mouth Transparency

Eye Highlight Occlusion

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Eye Highlight Occlusion


Krystal
Krystal

I spent most of the week so, but I managed to do some work on shot 0050_0090, mostly trying to convey the ideas on the previz pass

0050_0090-anim-v002

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0050_0090-anim-v002

0050_0090-anim-v001

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0050_0090-anim-v001


Krystal
Krystal

This week I did some fx design and I was preparing reference art for the timelapse of One's transformation, which I'm gonna start in Blender with our beloved Brushstroke Tools next week.

united creatures glow fx

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united creatures glow fx

One transforming

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One transforming


Krystal
Krystal

Mostly worked on finishing shots, adjusting the animation based on feedback or animating extra little "creatures" in the background of shots.

040_0030 v004

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0:04

040_0030 v004

040_0020 v016

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0:09

040_0020 v016

040_0010 v005

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0:05

040_0010 v005

020_0010 v003

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0:20

020_0010 v003

020_0010 v002

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0:20

020_0010 v002

020_0090 v008

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0:04

020_0090 v008

020_0080 v008

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0:05

020_0080 v008

020_0080 v007

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0:05

020_0080 v007

090_0110 v004

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0:06

090_0110 v004

090_0110 v003

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0:06

090_0110 v003

090_0090 v003

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0:01

090_0090 v003

090_0090 v002

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0:01

090_0090 v002

090_0080 v004

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0:01

090_0080 v004

020_0030 v016

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0:23

020_0030 v016

020_0030 v015

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0:23

020_0030 v015

020_0030 v014

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0:23

020_0030 v014

020_0030 v013

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0:23

020_0030 v013

020_0030 v012

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0:23

020_0030 v012

090_0060 v004

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0:03

090_0060 v004

090_0050 v004

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0:03

090_0050 v004

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