This week, "One"s jellytastic tendrils are getting pushed further along through the shading pipeline. We prepare to start final rendering for sequences 050_contact and 060_dance.
This week was a mixed bag of success for me. Since there was a lot of updates to 'One's character shading, I struggled to keep revising old lighting setups for the shading changes. I also worked on pushing the poster design further along.
This was a week of mostly paintovers to help define the look of sequences that feature One.
Right now I'm all in on working on the shading and procedural modeling of One. That's the last big piece we need to finalize to be able to render the second half of the film. It's progressing well, but there are still a lot of last fixes and nudges to be made to squeeze out the level of visual quality that we're aiming for.