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In space, no one can hear your render nodes scream...

  • Jan. 26th, 2026
This week on Singularity

The shading of the giant jellyfish has been mostly finalized, with all the main body parts ready for rendering (except for the close-up eye region and the hero tendril) As Simon pushes the final shading puzzle pieces into place, Andy tweaks the shot lighting and feeds the render farm.

production log preview

Krystal
Krystal

I've been working more on the shading of One, which meant finalizing the tendrils and the dome, so that we can render some more shots. The region with the eyes still needs to be finished, but that will be it then for One!

One - Shading Update

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1:26

One - Shading Update

View Aligned Sphere Mapping

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0:34

View Aligned Sphere Mapping


Krystal
Krystal
Simon Thommes

My job currently is to feed the render farm with new shots. I'm going through a huge backlog of todo's to finalize the lighting on shots in 030_panic, 050_contact and 060_dance to upload as many shots as I possibly can each week. At this stage we have about 20 shots to be rendered, still. Most of the shots coming back from the farm need heavy compositing work, too!

050_contact - Lighting 012

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0:41

050_contact - Lighting 012

030_panic - Compositing 002

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0:17

030_panic - Compositing 002

060_dance - Lighting 010

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0:33

060_dance - Lighting 010

020_ice - Compositing 002

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1:20

020_ice - Compositing 002


Krystal
Krystal
Andy Goralczyk

This week was mostly paintovers! Trying to see how I can still out with the look of the movie while things get wrapped up.

paintover - bg texture and stars

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paintover - bg texture and stars

Dance Shot paintover options

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Dance Shot paintover options

Collection of paintovers - Contact, Dance, Ignite

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Collection of paintovers - Contact, Dance, Ignite


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