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Latest on Singularity

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Is this the last one?

  • March 2nd, 2026
This week on Singularity

This week, as HDR color grading is being wrapped up and final render fixes are being committed, work continues on the film poster and other PR related things!

production log preview

Krystal
Krystal
Vivien Lulkowski

While working on a handful of render glitch fixes on the film, I picked up where I last left of on the movie's various poster ideas.

Alternative Poster - Iterations

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Alternative Poster - Iterations

Main poster - Almost final

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Main poster - Almost final


Into the grade wide open

  • Feb. 23rd, 2026
This week on Singularity

The final rendering is complete! Andy is the last person remaining on Team Singularity to complete the color grading, render error fixing and export.

production log preview

Krystal
Krystal

I want to keep the final version of the film a surprise, so unless more people are begging to see it, I'm gonna refrain from uploading it here :) This week I've done the first pass of color grading on the film in the VSE. Sergey helped a lot ironing out the workflow for proxies and HDR, and by the end of the week I had a pretty responsive set-up! I did an entire pass of the film, ironing out the differences between shots and conforming everything to look great in SDR and HDR.

Color grading setup

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Color grading setup


100% rendered! (kinda)

  • Feb. 16th, 2026
This week on Singularity

This week we prepped the last shots for the farm! The last missing puzzle pieces to render the ending (Spoilers!) were the underwater environment and evolved Critter. Now we move onwards to final compositing and colour grading.

production log preview

Krystal
Krystal

This week I actually definitively wrapped up my work on Singularity, leaving only Andy to put on the finishing touches. My last tasks were all about the final shot of the film to add that last bit of visual fidelity.

Underwater Bubbles

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1:43

Underwater Bubbles

Critter Evolved - Shading

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Critter Evolved - Shading


Krystal
Krystal

This week I've been re-working the lighting of the last shots in 050_contact and sent everything to the render farm. In the meantime I've created a few compositing effects to add more drama and consistency to the shots.

090_ignite Compositing 001

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0:37

090_ignite Compositing 001

080_fallback - Compositing 001

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0:25

080_fallback - Compositing 001

050_contact - Compositing 002

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0:41

050_contact - Compositing 002

030_panic - Compositing 002

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0:17

030_panic - Compositing 002

070_sunblast Compositing v001

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0:13

070_sunblast Compositing v001

060_dance - Compositing 001

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0:33

060_dance - Compositing 001

Painterly lens flare

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1:24

Painterly lens flare

100_blue - Compositing 001

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0:59

100_blue - Compositing 001


The final stretch!

  • Feb. 9th, 2026
This week on Singularity

We're sooo close to the finishing line in terms of shading and lighting: The destroyed version of 'One' has been shaded and also the close-up tendril is done which means that next week we'll be able to send the final shots to the farm.

production log preview

Krystal
Krystal
Simon Thommes

This week was hijacked by the 5.1 splash screen which is going to feature our adorable Critter! (stay tuned for the release if you haven't seen him pop up in the daily builds already). The rest of the work was re-lighting chunks of 060_dance and the ending of the film. I also finally added a proper title card to the film.

Title card 02

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0:04

Title card 02

Title card 01

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0:04

Title card 01

080_fallback - Lighting 008

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0:25

080_fallback - Lighting 008

070_sunblast lighting v006

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0:13

070_sunblast lighting v006

060_dance - Lighting 011

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0:33

060_dance - Lighting 011


Krystal
Krystal

This week I was sick (again), so my time and brain were quite limited by that. But I still managed to wrap up the shading of One with the unconscious state, as well as the shading of the close-up tendril with a layer of brushstrokes, also the unconscious state and a slight wiggle on the bulbs.

One Tendril - Brushstrokes and Unconscious

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One Tendril - Brushstrokes and Unconscious

Unconscious One

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Unconscious One


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