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Latest on Singularity

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Waiting for pixels to dry...

  • Feb. 2nd, 2026
This week on Singularity

The renderfarm is busy outputting frames. Simon finishes shading of "One", the giant jellyfish and Andy revises lighting and compositing while Vivien helps out polishing the look of the film with amazing paintovers!

production log preview

Krystal
Krystal

Surprise surprise! I'm still sending shots to the farm, compositing the ones that come back and addressing some lighting and continuity issues in shots that need to be send to final rendering! I'm also trying to plus some effects here and there to add a little bit more "oomph" to existing renders :)

050_0030 - Making Critter less red

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050_0030 - Making Critter less red

050_0060 - Making critter read better

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050_0060 - Making critter read better

050_contact - Compositing 001

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0:45

050_contact - Compositing 001

090_0100 - light vein effect

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0:01

090_0100 - light vein effect

030_panic - Compositing 003

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0:25

030_panic - Compositing 003

070_0030 - Impact FX 002

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0:02

070_0030 - Impact FX 002

070_0030 - Impact FX 001

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0:02

070_0030 - Impact FX 001

020_ice - Compositing 003

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1:20

020_ice - Compositing 003


Krystal
Krystal
Andy Goralczyk

The only thing left for me to do is the occasional paintover & cheering for the final stretch :)!!

Quick paintover star gradient

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Quick paintover star gradient

One Eye Details Paintover

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One Eye Details Paintover


Krystal
Krystal

This week I spent on getting One into shape for final rendering! That's almost wrapped up. Most things are done and there are only some special cases left, like when One is unconscious and the close-up version of the tendril used in a few shots. So with this a bunch more shots can render final.

One - More Shading Updates

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One - More Shading Updates

One - Kale - Procedural Motion Iteration

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0:05

One - Kale - Procedural Motion Iteration


In space, no one can hear your render nodes scream...

  • Jan. 26th, 2026
This week on Singularity

The shading of the giant jellyfish has been mostly finalized, with all the main body parts ready for rendering (except for the close-up eye region and the hero tendril) As Simon pushes the final shading puzzle pieces into place, Andy tweaks the shot lighting and feeds the render farm.

production log preview

Krystal
Krystal

I've been working more on the shading of One, which meant finalizing the tendrils and the dome, so that we can render some more shots. The region with the eyes still needs to be finished, but that will be it then for One!

One - Shading Update

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1:26

One - Shading Update

View Aligned Sphere Mapping

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0:34

View Aligned Sphere Mapping


Krystal
Krystal
Simon Thommes

My job currently is to feed the render farm with new shots. I'm going through a huge backlog of todo's to finalize the lighting on shots in 030_panic, 050_contact and 060_dance to upload as many shots as I possibly can each week. At this stage we have about 20 shots to be rendered, still. Most of the shots coming back from the farm need heavy compositing work, too!

050_contact - Lighting 012

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0:41

050_contact - Lighting 012

030_panic - Compositing 002

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0:17

030_panic - Compositing 002

060_dance - Lighting 010

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0:33

060_dance - Lighting 010

020_ice - Compositing 002

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1:20

020_ice - Compositing 002


Krystal
Krystal
Andy Goralczyk

This week was mostly paintovers! Trying to see how I can still out with the look of the movie while things get wrapped up.

paintover - bg texture and stars

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paintover - bg texture and stars

Dance Shot paintover options

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Dance Shot paintover options

Collection of paintovers - Contact, Dance, Ignite

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Collection of paintovers - Contact, Dance, Ignite


64 More Shades of Jelly

  • Jan. 19th, 2026
This week on Singularity

This week, "One"s jellytastic tendrils are getting pushed further along through the shading pipeline. We prepare to start final rendering for sequences 050_contact and 060_dance.

production log preview

Krystal
Krystal
Simon Thommes

This week was a mixed bag of success for me. Since there was a lot of updates to 'One's character shading, I struggled to keep revising old lighting setups for the shading changes. I also worked on pushing the poster design further along.

050_contact - Lighting 011

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0:41

050_contact - Lighting 011

060_dance - Lighting 009

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0:33

060_dance - Lighting 009

080_fallback - Lighting 005

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0:25

080_fallback - Lighting 005

Poster v12 - render test

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Poster v12 - render test


Krystal
Krystal

This was a week of mostly paintovers to help define the look of sequences that feature One.

Paintover - One Establishing Shot

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Paintover - One Establishing Shot

Paintover - Drapes & Blackhole

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Paintover - Drapes & Blackhole

Paintover - One and Critter

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Paintover - One and Critter


Krystal
Krystal

Right now I'm all in on working on the shading and procedural modeling of One. That's the last big piece we need to finalize to be able to render the second half of the film. It's progressing well, but there are still a lot of last fixes and nudges to be made to squeeze out the level of visual quality that we're aiming for.

One Shading Progress

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One Shading Progress


4K for the Win

  • Jan. 12th, 2026
This week on Singularity

We are texturing "One", the giant jellyfish to prepare the second half of the film for final render! Meanwhile, the already rendered 4K HDR shots are processed through out comp and grading pipeline.

production log preview

Krystal
Krystal
Andy Goralczyk

This week I helped out with mockups for the poster and started texture painting One. I also did a paintover for the ocean shot for the final sequence of the movie.

Ocean Shot Paintover

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Ocean Shot Paintover

One Texture Paint Drapes WIP

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One Texture Paint Drapes WIP

One Eyeregion Texture Paint WIP

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One Eyeregion Texture Paint WIP

Painted Poster Concepts

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Painted Poster Concepts


Krystal
Krystal

This week I helped out with mocking up the poster ideas in 3D. This was mainly to roughly flesh some of them out a bit, identify any potential problems and see if the 3D character can handle some of the poses.

Poster 3d mockup 10

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Poster 3d mockup 10

Poster 3d mockup 09

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Poster 3d mockup 09

Poster 3d mockup 08

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Poster 3d mockup 08

Poster 3d mockup 07

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Poster 3d mockup 07

Poster 3d mockup 06

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Poster 3d mockup 06

Poster 3d mockup 05

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Poster 3d mockup 05

Poster 3d mockup 04

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Poster 3d mockup 04

Poster 3d mockup 03

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Poster 3d mockup 03

Poster 3d mockup 02

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Poster 3d mockup 02

Poster 3d mockup 01

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Poster 3d mockup 01

Poster 3d mockup 00

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Poster 3d mockup 00

Show

Krystal
Krystal

I've processed most of the final renders that were done over the holiday break through our compositing setups. Along the way I'm doing lots of little tweaks for readability of the shots, adding subtle color tweaks and doing error fixes (mostly accidental flickering). I've also prepared two new shots for final rendering this week, among them is the 'island environment' at the end of the film. More to come!

100_blue - Compositing 001

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0:59

100_blue - Compositing 001

Ocean Island environment 02

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Ocean Island environment 02

090_0010 - Compositing

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0:06

090_0010 - Compositing

040_edge-comp-v001.mp4

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0:23

040_edge-comp-v001.mp4

030_panic - Compositing 001

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0:17

030_panic - Compositing 001

080_0050 - Compositing

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0:10

080_0050 - Compositing

020_ice - Compositing 001

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1:20

020_ice - Compositing 001


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