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Production Log #63

  • Sept. 20th, 2021
This week on Sprite Fright

This week on Sprite Fright

A Sprite .blend file available for download. Also, lots of lighting and a little less shading (because environment shading is in the process of being wrapped). Plus, mood for a central set -- the Grove -- is explored.

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Krystal
Krystal

Various tasks for sets and characters were wrapped up. Only minor set dressing tasks are left now.


Krystal
Krystal

It's crazy how many scenes were handed over to lighting this week! I worked on finalizing 010_intro and 050_ritual while picking up 140_fannypack and 170_parade.


Krystal
Krystal

This week for me was wrapping up the environment shading that was left to ship the Sprite Village and Ritual sequences. Part of that was also a general pass on the bark of our trees and making sure the brightness levels of the general environment shading are matching up. Other than that a spent a bunch of time figuring out the feather system of our bird character.


Krystal
Krystal

This week, our goal was to establish the right mood for the grove establishing shots. After which we can split the establishing shots into the other grove shots (for better consistency and practicality). Next week we want to have a lit and rendered result for Grove, so we can iterate and refine during the third and last week.


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