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Latest on Sprite Fright

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Production Log #48

  • May 31st, 2021
This week on Sprite Fright

This week on Sprite Fright An early piece of Concept Art comes to life in 3D: Vivien’s image of the teens meeting Elder Sprite. Julien works on asset scattering, and simple props. One of the film’s most important sequences gets a lighting pass. Retopology is completed on Jay. Plus rigging work on Victoria's eyebrows and Elder Sprite's face. And another action-filled moment gets animated.

production log preview

Krystal
Krystal

This week I was doing much more set work to wrap up the Sprite Village work. Only some tasks are left for me now. Other than that I made some minor props for the Sprite Village sequence such as pine cones, flowers and leafes.


Krystal
Krystal

Lighting and rendering the two scenes 070_homerun and 110_rextoria was my primary focus this week. Together they consist of around 24 shots of varying complexity. Currently they are both getting various updates to improve the (lighting) continuity and set dressing.


Krystal
Krystal

Completed retopology on Jay. Finalized hair, hat, pants, shoes. Ready for the next steps; rigging, surfacing, grooming.


Krystal
Krystal

Rik and I finished up rextoria scene!!!


Krystal
Krystal

This week I helped put out a fire on Victoria's eyebrows, continued work on Elder Sprite's face rig, and made some updates to the code and documentation of some of the addons I've made in early pre-production, which are now finally seeing some use.


Krystal
Krystal

This week was unfortunately taken up mostly by chasing issues and bugs, to make sure that things are working. I implemented a user interface for the override system that I mentioned last week and integrating it into our pipeline and making sure that the underlying system is working properly took some additional effort.


Krystal
Krystal

This week I started haircut sequence. Next week we will have some more shots of others animators too!


Production Log #47

  • May 25th, 2021
This week on Sprite Fright

This week on Sprite Fright The village set is updated. Retopology focuses on an important action sequence in the middle of the film. New animators are provided with a style guide and video lessons -- which are also worth looking into for Cloud subscribers. Also, multiple shading challenges are addressed.

production log preview

Krystal
Krystal

I did not get to work too much on Sprite Fright this week again but the main task was again on the Sprite Village Set, as well as a bit of prop work for other parts of the movie.


Krystal
Krystal

Started the week by addressing a high priority 'rextoria sequence' request on Victoria's hair meshes; updated them to match grooming. Then back to continuing Jay retopology; completed hands, legs, jacket, and chain.


Krystal
Krystal

A bit of a catch up, but I've been busy between animating shots, onboarding new animators and creating instructional content to get new animators started. Check out the 'animation style guide' to see what guidelines we have set for ourselves to get the style solid and consistent


Krystal
Krystal

This week I've still been working on the homerun sequence.


Krystal
Krystal

This week I finished some open shading topics on Victoria, addressed missing snail effects in Rex's death sequences. I also started work on an elaborate python override system that we need for our lighting pipeline, there will be something to see about this next week.


Krystal
Krystal

Rigged many things! I am so far relieved that I managed to find what seems like a simple solution for the fannypack unzipping, but we have yet to see if it will be good enough. On the other end, the Cocoon rig relies on incredibly complex ways of abusing the Library Override system, so let's hope that doesn't explode. Also rigged some forest creatures which at this point is just a meditative exercise.


Krystal
Krystal

This week Rik and I almost finished the rextoria sequence


Krystal
Krystal

This week I continued to work on lighting shots in 110_rextoria.


Production Log #46

  • May 17th, 2021
This week on Sprite Fright

This week on Sprite Fright More work on hairstyles, and moments from the original storyboard started to take shape. Also: a shading pass on one of the main characters, and retopology for another lead. There was also rapid progress in animation thanks to new animators joining the team.

Watch Video
Video Preview

Krystal
Krystal

A two-day week for me, that was spent catching up on some fresh Victoria TODO's after my holiday, most importantly, rigging her particle hair!


Krystal
Krystal

This is my progress from the last 2 weeks where I detailed the Sprite Village set for various shots. The lighting and character placements are all still temporary or imported from the layout.


Krystal
Krystal

This week I focused mostly on getting Victoria's shading up to speed. Other than that I worked on some tests and smaller shading topics. I gave the tripping branch a simple shading pass, set up a test of the shading override system and made tests for the tech of cutting Ellie's hair on a shader basis.


Krystal
Krystal

Continuing on Jay retopology, completed eyebrows, rig helper, iris shape keys, and retro shades retopo. Addressed request on Victoria's tongue, which also needed to be addressed on Jay.


Krystal
Krystal

This week animation team (Rik and Pablo) continue working on the rextoria scene.


Krystal
Krystal

This week I've been working on the homerun sequence, mostly on the first shot.


Krystal
Krystal

Hairstyle week! I worked on the disheveled and distressed hair styles for both, Victoria and Rex.


Production Log #45

  • May 10th, 2021
This week on Sprite Fright

This week on Sprite Fright Animation production begins with an action sequence in the middle of the film. Victoria’s hair is completely re-groomed, tiny differences in shading are compared across renders, and extra slime is added to snails. Other details are also refined: moss, ripped clothes, and emission is included in the Sprites' faces.

Watch Video
Video Preview

Krystal
Krystal

This week was occupied with two main tasks: Hair-styling Victoria and helping Paul (TD) and Simon to test and debug the caching workflow. While I ended up spending most on the time on caching, I managed to rework Victoria's hair completely based on the sculpting template from Julien.


Krystal
Krystal

Apart from hunting down and trying to elimiate issues with the caching pipeline, I did a bunch of smaller shading updates and tests and worked on the moss to make it look more soft.


Krystal
Krystal

This week animation team continue working on their shot on the rextoria sequence


Krystal
Krystal

I was busy animating shots on the rextoria sequence, next to that I did some facial expressions to test the rig of Victoria. then lastly, I made an instructional video for new animators to get started with the Sprite Fright rig setup.


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