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In this workflow example I show how to extend the simple wall shader from the first workflow example with the functionality to dynamically paint away the plaster to expose an underlying wooden structure.
It contains:
Find the Full shader in the adapted example scene: https://blenderstudio.cn/en/training/procedural-shading-fundamentals-and-beyond/example-shader-chapter-4-1-dilapidated-cube-scene/
Timestamps:
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