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Tech

Mass-Rename Bones & Vertex Groups

Krystal
Krystal Author
License Krystal Institute
Report Problem

This is the third video in a series of "tech videos" in which Sybren discusses concrete problems seen on Stack Exchange. This short video deals with the renaming of bones in armatures, and the corresponding vertex groups in meshes, in such a way that they can later be merged together without naming conflicts.

  • Using print() for progress reporting & testing
  • Iterating over child objects
  • Modifying bones & vertex groups
  • Use empty lines to delimit logical groups of code

Links from the video

  • The question on Stack Exchange
  • API documentation for vertex_groups
  • Example blend file: {attachment Invalid slug Invalid - should be a static_asset id}

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