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These are the final expression tests that I sculpted for the character. The animation is achieved by blending between different shapekeys and rigging the objects with a 2-part bone chain for the head & neck.
These expression sculpts were made to test a wide range of emotions and functions to:
These expression tests then informed further tweaks and changes to the design. They with later be used as a blueprint for the pose library of the rig to animate the character.
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