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How to set up Blender and Live Link Face to drive facial animation.
Learn how to implement stylized low-fps character animation from Blender in Godot.
Andy is looking back at various techniques used for the story development of 'Singularity' and shares some tips and tricks along the way.
Blender Studio teams up with Will Anderson and Lucas Zanotto to create an animated video for the band OK Go.
A recap of the outstanding community response since the release of the project.
The Blender Studio is very excited to share our game DOGWALK with everyone.
For DOGWALK we set up a pipeline between Blender and Godot. Here is how we did it.
The release date for the game is official. Join our launch party on the 11th of July.
Discover the creation process of Dogwalk assets.
Wishlist the game to be notified the moment it releases!
Let's set out on an epic space adventure to put our painterly tools to the test!
A new character to add to the Blender Studio library and a new workflow to handle facial deformation.