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A week in OVERGROWN: composing the score and compositing the final look.
A week in OVERGROWN: water management in all its nuances, from setting up the lighting to visual effects.
A week in OVERGROWN: the team progresses with animating the shots for the upcoming teaser and finds new ways to enrich the final look with handcrafted shading details.
Free, up to date, made by Blender Studio artists. The introductory training on all things Blender just got a new Animation Fundamentals chapter.
A week in OVERGROWN: teaser builds up brick by brick, as the team finalizes characters shading and progresses with setting up the shots.
Julien and Vivien give an overview of the new textured brushes that come with Blender 5.2 LTS.
Last week in OVERGROWN: finding the right voice, setting up the shots, and taming that fur.
How it started and where it's going: a quick recap covering several months of work prior to the project announcement.
Andy explains how the painterly compositing of 'Singularity' was achieved.
As Blender 5.2 LTS releases with Online Essentials Asset Library, Simon explains how to effectively use and customize procedural materials.
As the latest Blender Studio project just went public, we welcome you to talk about all things OVERGROWN.
As 'Singularity' surpassed 500K views, Sergey unpacks the single video upload that works for both SDR and HDR screens.