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Follow the latest updates from the Blender Studio.
How it started and where it's going: a quick recap covering several months of work prior to the project announcement.
Andy explains how the painterly compositing of 'Singularity' was achieved.
As Blender 5.2 LTS releases with Online Essentials Asset Library, Simon explains how to effectively use and customize procedural materials.
As the latest Blender Studio project just went public, we welcome you to talk about all things OVERGROWN.
As 'Singularity' surpassed 500K views, Sergey unpacks the single video upload that works for both SDR and HDR screens.
Learn how production of the first 4K HDR Open Movie shaped Blender 5.x.
After two decades of open filmmaking and seventeen Open Movies, Blender Studio looks towards a feature-scale challenge.
Enjoy Singularity: Blender Studio's latest Open Movie!
Announcing Singularity's online premiere date! Join the team for a livestream.
Announcing the Singularity world premiere at Animayo.
Recap of a couple of pre-premieres before releasing Singularity into the world!
A set of automations for deploying a scalable render farm in a cloud infrastructure.