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Latest on Singularity

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Back from outer space!

  • Jan. 5th, 2026
This week on Singularity

Not much to show this week, but I wanted to drop a note anyways! The team is back from the holiday break and we've been rendering about a 3rd of the film in FINAL 4K quality (some shots took about 4-8 hours per frame!). We're continuing our quest to finish the film this month. Stay tuned and happy new year!

production log preview

Krystal
Krystal

A lot of things changed last minute at the end of 2025 from my side, as we were rushing to make shots ready to render in final quality over the holiday break. I'm very happy how much we could still push the appeal of the film and get a head-start on rendering. This was mainly about finally going back to work on the shading of Critter and do several fixes and improvements, but there are also countless other small tweaks and improvements that impact the overall look of the film.

Atmosphere

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Atmosphere

Black Hole - Final Pass

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Black Hole - Final Pass

Background Creatures - Shading Pass

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Background Creatures - Shading Pass

Critter - Painterly Normals

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1:18

Critter - Painterly Normals


Preparations for the final stretch

  • Dec. 15th, 2025
This week on Singularity

The effects of the film are mostly final by now and the last lighting adjustments are being made! After the holiday break we will hopefully begin the final stretch of rendering the film. Before that there are countless fixes and tweaks that need to be made.

production log preview

Krystal
Krystal
Simon Thommes

The last two weeks I was busy finalising the Sound effects with [Sander](https://studioxander.nl/) who worked with us on countless projects before. I also built the compositing pipeline and all comp blend-files for the film in preparation for the final rendering stretch. Now I'm mostly fixing errors, helping Simon to run simulations. I'm trying to do some lighting tweaks here and there. Next week, we are prepping a chunk of the film (18 shots) to be rendered over the holiday break, wish us luck!

050_contact - Lighting 010

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0:41

050_contact - Lighting 010

090_ignite lighting 006

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0:37

090_ignite lighting 006

040_edge - Lighting 008

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0:23

040_edge - Lighting 008

030_panic - Lighting 008

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0:17

030_panic - Lighting 008

060_dance - Lighting 008

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0:33

060_dance - Lighting 008

080_fallback - Lighting 004

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0:25

080_fallback - Lighting 004

070_sunblast lighting v003

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0:13

070_sunblast lighting v003

020_ice - Lighting 009

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1:20

020_ice - Lighting 009

Comp and file output workflow

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Comp and file output workflow

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Surfing on Solar Flares

  • Dec. 8th, 2025
This week on Singularity

We are currently working on the last major pieces of effects on the film. The background creatures are finally getting their textures and the final frame compositing pipeline is prepared.

production log preview

Krystal
Krystal

This week I made a setup for our solar flares. The suns are being sucked in by the black hole, so we needed a setup that integrates the manually animated flares and the volumetric render of the suns. This will still need some tweaking, but it's a great starting point so far.

Sun Flare and Destruction FX

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2:43

Sun Flare and Destruction FX


Krystal
Krystal

It was a shorter week because of visiting the Breda Games Week event, but I managed to do some fx design and started giving the background creatures a texture painting pass!

Bg creatures - quick texture paint pass

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0:16

Bg creatures - quick texture paint pass

FX Design - Black Hole edges

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FX Design - Black Hole edges


Trails and Tribulations

  • Dec. 1st, 2025
This week on Singularity

The team focuses on giving our space creatures painterly motion trails and designing the effects for the the epic sun destruction scene!

production log preview

Krystal
Krystal

For the most part I'm done with the planets, so I finally moved to paintovers and some leftover fx concepting again :)

Paintover - One turning

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Paintover - One turning

Swarm FX - paintover

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Swarm FX - paintover

Paintover - One under Ice

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Paintover - One under Ice

Some more sun fx

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Some more sun fx

WIP Paintover - Towards One

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WIP Paintover - Towards One

Paintover - Critter intro

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Paintover - Critter intro

Sun Fx - concept

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Sun Fx - concept

Stage 2 adjusted

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Stage 2 adjusted


Krystal
Krystal

This week I wrapped up the energy blob for now, created a setup to add energy trails to all (!) creatures in the film and started work on the FX for the star being sucked into the black hole, which will continue in the next week.

Trail Integration UI

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0:24

Trail Integration UI

Creature Trails FX

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0:53

Creature Trails FX

Sun Slurp FX - Initial Setup

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1:00

Sun Slurp FX - Initial Setup


Krystal
Krystal
Simon Thommes
Vivien Lulkowski
Hjalti Hjalmarsson

These days I'm mostly helping to integrate the effects setups into all the shots of the entire movie, fixing continuity issues and enhancing lighting and composition in certain shots. I've also uploaded a long overdue update of the edit here, which finally contains music and (WIP) sound effects! Beware of Spoilers!!

050_contact - Lighting 009

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0:41

050_contact - Lighting 009

040_edge - Lighting 007

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0:23

040_edge - Lighting 007

030_panic - Lighting 007

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0:17

030_panic - Lighting 007

100_blue - lighting 005

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1:00

100_blue - lighting 005

060_dance - Lighting 007

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0:33

060_dance - Lighting 007

Singularity Edit v036

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6:27

Singularity Edit v036

020_ice - Lighting 008

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1:20

020_ice - Lighting 008


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