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  • Singularity
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  • Production Logs

Latest on Singularity

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Back into the Groove

  • Sept. 29th, 2025
This week on Singularity

The week after BCON25! Most of the team turned into a snot infested flu zombie horde and had to stay home. Hjalti, Pablico, Rik, Demeter and Julien heroically defied the virulent forces and kept crittering on!

production log preview

Krystal
Krystal
Rik Schutte

This week, after getting sick, recovering and back on my feet to the studio, I've managed to add a few more shots to sequence 060 'Dance' This sequence is almost done now, some small tweaks here and there. I've also added sequence 040 'Edge' which still need some back ground critters. Then move on the next one!

singularity_seq060_WIP.mp4

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0:33

singularity_seq060_WIP.mp4

seq 040 'Edge' WIP

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0:23

seq 040 'Edge' WIP


Krystal
Krystal

The last remaining character assets are being modeled and ready for rigging.

Closeup Tendril - Model (Size Reference)

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Closeup Tendril - Model (Size Reference)

Closeup Tendril - Model

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Closeup Tendril - Model

Critter Today - Re-modeled

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Critter Today - Re-modeled


Krystal
Krystal

This week I worked on new shots on the seq 050 trying to set them up flowing the layout and later improving them by adding new animation beats and poses, still WIP I will be finish them next week.

050_0070-anim-v002

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0:06

050_0070-anim-v002

050_0080-anim-v001

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0:02

050_0080-anim-v001

050_0070-anim-v001

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0:06

050_0070-anim-v001


Krystal
Krystal

This week I focused on the 090 scene, making a rough version of Critter and the creatures swimming in the front of the swarm. I used mockup geometry for the swarm and used previs elements, pending the final props being ready.

090_0070 v002

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0:04

090_0070 v002

090_0060 v002

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0:03

090_0060 v002

090_0050 v002

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0:03

090_0050 v002

090_0040 v002

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0:03

090_0040 v002

090_0030 v003

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0:03

090_0030 v003

090_0030 v002

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0:03

090_0030 v002

090_0020 v002

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0:04

090_0020 v002


Do the Jelly Dance!

  • Sept. 15th, 2025
This week on Singularity

It is one week before the Blender Conference! Most of the team are busy working on presentations, demos, last minute designs and various assets for the next Blender release. Our trusty animators however are chipping away at their shots and bringing our universe to life. Expect more after BCON25!

production log preview

Krystal
Krystal

This week I mostly did additional animation required for shots in scene 020. I also animated an updated version of Critter's fast swimcycle and started work on scene 090.

Updated Critter fast swimcycle

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0:01

Updated Critter fast swimcycle

090_0010 v004

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0:06

090_0010 v004

090_0010 v002

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0:06

090_0010 v002

020_0090 v005

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0:04

020_0090 v005

020_0080 v005

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0:05

020_0080 v005

020_0080 v004

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0:05

020_0080 v004

020_0070 v004

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0:06

020_0070 v004

020_0070 v003

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0:06

020_0070 v003

020_0050 v005

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0:12

020_0050 v005

020_0050 v004

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0:12

020_0050 v004

020_0050 v003

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0:12

020_0050 v003

020_0040 v004

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0:05

020_0040 v004

020_0040 v003

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0:05

020_0040 v003

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Krystal
Krystal

This week I continued with seq 050, I animated a couple of shots, and I was also busy preparing for the Bcon

050_0050-anim-v002

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050_0050-anim-v002

050_0050-anim-v001

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050_0050-anim-v001

050_0060-anim-v001

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0:02

050_0060-anim-v001

050_0030-anim-v004

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0:03

050_0030-anim-v004


Glowy mushrooms and Dark Squares

  • Sept. 8th, 2025
This week on Singularity

Two weeks before Blender Conference, the animators are working hard to deliver final shots. 'One', the giant jellyfish gets high res with a new design for the close-up tendrils, critter is swimming as fast as he can and the background creatures get animation cycles.

production log preview

Krystal
Krystal

I'm currently working on contributing to the compositor assets project, so I couldn't work on the film full-time (other than giving the animators more work to do :). Next week is Blender Conference so unfortunately a lot of work will have to wait until it's over. We do have a new version of the edit with a lot of new animation in it though!

Singularity Edit v021

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5:45

Singularity Edit v021

Critter Food 2 - More shroomy, more tasty?

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Critter Food 2 - More shroomy, more tasty?

Critter Food 1 - Not looking quite that yummy yet.

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1:00

Critter Food 1 - Not looking quite that yummy yet.


Krystal
Krystal

Not too much happened on my end since there was some BCON stuff to prepare this week, but I got to explore the close up version of One's tendrils.

Watercolor Tendril

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Watercolor Tendril

Meditations on Close Up Tendril Design

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Meditations on Close Up Tendril Design


Krystal
Krystal

This week I animated more shots from scene 020, pushing some of them to polish and other ones being blocked out.

020_0090 v004

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0:04

020_0090 v004

020_0090 v003

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0:04

020_0090 v003

020_0090 v002

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0:04

020_0090 v002

020_0080 v003

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0:05

020_0080 v003

020_0080 v002

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0:05

020_0080 v002

020_0070 v002

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0:06

020_0070 v002

020_0050 v002

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0:12

020_0050 v002

020_0060 v005

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0:03

020_0060 v005

020_0060 v004

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0:03

020_0060 v004

020_0060 v003

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0:03

020_0060 v003

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Krystal
Krystal

The background creatures are all modeled and One is being sculpted in more detail.

Background Creatures - Retopo #2

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0:16

Background Creatures - Retopo #2

Closeup Tendril - Sculpt #1

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Closeup Tendril - Sculpt #1


Krystal
Krystal

This week I was still doing some touches on sequence 030, animating One and also some of the other creatures. On sequence 050 I continued animating some of the shots, going back and forward between them, animating and addressing notes at the same time

090_0010 v003

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0:06

090_0010 v003

020_0040 v002

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0:05

020_0040 v002

030_0020-anim-v007

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0:08

030_0020-anim-v007

050_0040-anim-v001

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0:03

050_0040-anim-v001

050_0030-anim-v003

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0:03

050_0030-anim-v003

050_0030-anim-v002

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0:03

050_0030-anim-v002

050_0030-anim-v001

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0:03

050_0030-anim-v001

050_0020-anim-v002

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0:03

050_0020-anim-v002

050_0020-anim-v001

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0:03

050_0020-anim-v001

030_0010-anim-v005

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0:06

030_0010-anim-v005

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Animating the beginning

  • Sept. 1st, 2025
This week on Singularity

This week on Singularity

The first animated sequences are taking shape and our space is populated by more creatures.

production log preview

Krystal
Krystal

The background creatures were all signed off and needed to to be cleaned up and retopologzed. This is also my work from the previous week. I'm not that fast :D

Background Creatures - Retopo #1

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0:08

Background Creatures - Retopo #1

Background Creatures - Straightened

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0:16

Background Creatures - Straightened

Background Creatures - Sculpt Cleanup

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0:16

Background Creatures - Sculpt Cleanup


Krystal
Krystal

This week I started animating 040 Edge. Next to that I've been testing the rig of the big jelly fish 'One' and requested for some additional features. We've set up the pose library for Critter to allow animators to work more efficiently as well.

Critter: setting up the pose library

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0:25

Critter: setting up the pose library

One: testing the jelly fish rig

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0:31

One: testing the jelly fish rig

040 edge: animation blocking

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0:26

040 edge: animation blocking


Krystal
Krystal

This week I continued animating, did a (almost) final pass on the sequence 030, and I started 050

030_0020-anim-v006

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0:08

030_0020-anim-v006

030_0020-anim-v005

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0:08

030_0020-anim-v005

030_0020-anim-v004

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0:08

030_0020-anim-v004

030_0030-anim-v002

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0:03

030_0030-anim-v002

030_0030-anim-v001

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0:03

030_0030-anim-v001

050_0010-anim-v002

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0:03

050_0010-anim-v002

050_0010-anim-v001

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0:03

050_0010-anim-v001


Krystal
Krystal

This week I started on the colorscript, painted some black hole fx and character concepts and even got around to sculpting modern day Critter!

Black Hole - Concept Painting

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Black Hole - Concept Painting

Critter Today - Concept Sculpt

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0:13

Critter Today - Concept Sculpt

Colorscript

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Colorscript

Coralboi - Concept Painting

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Coralboi - Concept Painting

Critter Today - Concept Painting

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Critter Today - Concept Painting


Krystal
Krystal

My job this week was to feed the animation department with supreme quality (tm) files that contain reference, all the assets and solid file structure courtesy of our Kitsu Shot Builder Add-on. This is a bit of a tedious process, but now the entire movie now has files that are waiting to be animated!

050_contact layout v001

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0:41

050_contact layout v001

060_layout v003

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0:33

060_layout v003

070_sunblast layout v001

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0:13

070_sunblast layout v001

080_fallback layout v001

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0:25

080_fallback layout v001

090_ignite layout v001

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0:36

090_ignite layout v001


Krystal
Krystal

Finished animating Critter in his first big shot. Later in production I will need to revisit this shot and add the food props and background creatures once they are modelled, rigged and ready to be animated. I also animated Critter in the following over-the-shoulder shot, but the big "One" creature will be animated later. I started work on "020_0060" where Critter reacts to a big flash, mostly doing early pose exploration.

020_0040 v001

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0:05

020_0040 v001

020_0060 v002

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0:03

020_0060 v002

020_0060 v001

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0:03

020_0060 v001

020_0030 v010

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0:23

020_0030 v010

020_0030 v009

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0:23

020_0030 v009

020_0030 v008

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0:23

020_0030 v008

020_0030 v007

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0:23

020_0030 v007

020_0030 v006

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0:23

020_0030 v006

020_0030 v005

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0:24

020_0030 v005

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Krystal
Krystal

This week I did some more technical exploration of how we can handle some of the procedural deformation that we have on One and the background characters.

Procedural Tendril Waviness

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1:35

Procedural Tendril Waviness

Geometry Nodes Sequence Cache Setup

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Geometry Nodes Sequence Cache Setup

Many Animated Eyeballs

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1:17

Many Animated Eyeballs

Creature on Curve

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3:20

Creature on Curve


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