Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Singularity
  • Content Gallery
  • Production Logs

Latest on Singularity

  • First
  • Previous
  • Page 5 of 9
  • Next
  • Last

Energy Waves and Creature Blobs

  • Oct. 27th, 2025
This week on Singularity

The scary, ominous square-shaped deadline looms as the team focuses their efforts on painting backdrops, designing effects and polishing shots.

Watch Video
Video Preview

Krystal
Krystal
Vivien Lulkowski
Simon Thommes
Rik Schutte

I worked on revamping the backgrounds of the beginning sequences. I also cleaned up Vivien's watercolor texture scans to create assets that can be used throughout the shots to add more depth. I also kept adjusting and finalizing the lighting in scenes 020_ice, 030_panic and 040_edge.

Space Backgrounds - Beginning 04

Subscribe to view

Space Backgrounds - Beginning 04

Space Backgrounds - Beginning 03

Subscribe to view

Space Backgrounds - Beginning 03

050_contact - Lighting 004

Subscribe to view

0:41

050_contact - Lighting 004

Space Backgrounds - Beginning 02

Subscribe to view

Space Backgrounds - Beginning 02

Space Backgrounds - Beginning 01

Subscribe to view

Space Backgrounds - Beginning 01

040_edge - Lighting 004

Subscribe to view

0:23

040_edge - Lighting 004

090_ignite lighting 001

Subscribe to view

0:34

090_ignite lighting 001

060_dance - Lighting 004

Subscribe to view

0:33

060_dance - Lighting 004

100_blue - lighting 001

Subscribe to view

0:34

100_blue - lighting 001

Watercolor cards for environment effects

Subscribe to view

0:52

Watercolor cards for environment effects

Creature Swarms - Bloom atlas

Subscribe to view

Creature Swarms - Bloom atlas

020_ice - Lighting 004

Subscribe to view

1:20

020_ice - Lighting 004

Show

Krystal
Krystal

This week was mostly about going into previous shots and addressing feedback. Most prominent thing was probably the addition of Critter's feet and ears lighting up when he's eating or swimming.

090_0040 v005

Subscribe to view

0:03

090_0040 v005

090_0030 v006

Subscribe to view

0:03

090_0030 v006

090_0010 v008

Subscribe to view

0:06

090_0010 v008

020_0010 v004

Subscribe to view

0:20

020_0010 v004

020_0090 v009

Subscribe to view

0:04

020_0090 v009

020_0070 v005

Subscribe to view

0:06

020_0070 v005

020_0050 v006

Subscribe to view

0:05

020_0050 v006

020_0040 v007

Subscribe to view

0:05

020_0040 v007

090_0070 v008

Subscribe to view

0:04

090_0070 v008

090_0060 v006

Subscribe to view

0:03

090_0060 v006

090_0050 v006

Subscribe to view

0:03

090_0050 v006

020_0030 v019

Subscribe to view

0:23

020_0030 v019

Show

Krystal
Krystal

This week was not very productive on my end, since there were many other things to do. I mainly worked on laying the foundation to work on the energy FX in the time I had left. This will continue more extensively in the next week!

Tendril Energy FX - Simple Glow

Subscribe to view

0:27

Tendril Energy FX - Simple Glow


Krystal
Krystal

This week I finally finished the shot 0090 from the seq 050 and with that all my shots are done for the movie, next week I will be helping with whatever is needed

050_0090-anim-v004

Subscribe to view

0:09

050_0090-anim-v004


Definitely A Painterly

  • Oct. 20th, 2025
This week on Singularity

We are starting work on the final animation shots and creature crowd animations. The final environments are being made.

production log preview

Krystal
Krystal

Most of my time I spent working on the One transformation, adding more brushstokes to all elements. The rest was spent on background concept art and paintovers.

Star splatter concept

Subscribe to view

Star splatter concept

BG gradient and color map

Subscribe to view

BG gradient and color map

FX exploration

Subscribe to view

FX exploration

Paintover - Opening Shot

Subscribe to view

Paintover - Opening Shot

Black Hole paintover

Subscribe to view

Black Hole paintover

One Transformation - Stage I

Subscribe to view

One Transformation - Stage I


Krystal
Krystal

Was unfortunately sick for most of this week but I managed to insert and adjust the "creature blob" into two shots. Will add it to the rest of the required shots next week.

090_0030 v005

Subscribe to view

0:03

090_0030 v005

090_0010 v007

Subscribe to view

0:06

090_0010 v007


Krystal
Krystal

This week I spent all my time on sequence 050 shot 0090, after some feedback sessions I refined more the beginning of the shot adding more poses

050_0090-anim-v003

Subscribe to view

0:09

050_0090-anim-v003


Krystal
Krystal

For now I wrapped up the underwater set.

Underwater Environment 3

Subscribe to view

0:12

Underwater Environment 3


Krystal
Krystal
Simon Thommes

This week I continued to light various sequences (it's a blur really!) and put together the "Creature Blob" asset that enables the animators to animate a mass of creatures for the ending of the film). You might notice some slight difference in the colors of the renders, that's because we ditched the Kronos PBR neutral EOTF for a custom setup that gives us more control over the final colors and enables us to better output HDR frames.

050_contact - Lighting 003

Subscribe to view

0:41

050_contact - Lighting 003

040_edge - Lighting 003

Subscribe to view

0:23

040_edge - Lighting 003

Creature Blob 03

Subscribe to view

0:10

Creature Blob 03

Creature Blob 02

Subscribe to view

0:10

Creature Blob 02

Creature Blob 01

Subscribe to view

0:10

Creature Blob 01

Creature Blob

Subscribe to view

1:59

Creature Blob

020_ice - Lighting 003

Subscribe to view

1:20

020_ice - Lighting 003

030_panic - Lighting 003

Subscribe to view

0:17

030_panic - Lighting 003


Krystal
Krystal

This week I wrapped up the initial shading pass and finally started on some of the crucial FX that we have in the film.

One - Close-up Tendril Base Shading

Subscribe to view

One - Close-up Tendril Base Shading

One - Base Shading Eye Region

Subscribe to view

One - Base Shading Eye Region

Cheap Smoke Setup

Subscribe to view

Cheap Smoke Setup

Black Hole Slurping Effect

Subscribe to view

1:35

Black Hole Slurping Effect


64 Shades of Jelly

  • Oct. 13th, 2025
This week on Singularity

We are making progress! Simon completed a rough shading pass of all the creatures, which means that lighting can move forward in more detail. Julien and Vivien have dedicated themselves to push the ending of the film closer to final! Rik, Pablico and Hjalti are are feverishly completing the climax of the film and picking up shot CBB's ("could-be-better"-notes) along the way!

production log preview

Krystal
Krystal

This week I continued pre-lighting all the animated shots with Simon's shading. The shots are still in a pretty rough state, readability is still all over the place. I also added background creature swarms all over the film to give us a better idea of all the space life in the film. Moving along... moving along!

050_contact - Lighting 002

Subscribe to view

050_contact - Lighting 002

040_edge - Lighting 002

Subscribe to view

040_edge - Lighting 002

030_panic - Lighting 002

Subscribe to view

030_panic - Lighting 002

060_dance - Lighting 002

Subscribe to view

060_dance - Lighting 002

070_sunblast lighting v001

Subscribe to view

070_sunblast lighting v001

020_ice - Lighting 002

Subscribe to view

020_ice - Lighting 002


Krystal
Krystal

More work for the underwater set. This still needs a bunch of work and elements to really make it painterly

Underwater Environment 2

Subscribe to view

Underwater Environment 2


Krystal
Krystal

This week the focus was to get as far as possible with sequence 080. I'm still working on 080_0050 which is the biggest and longest shot. I hopefully finish this next week. We had to try a few different alts before we landed on something that feels right, and we're almost there!

Seq080: Animation WIP

Subscribe to view

Seq080: Animation WIP


Krystal
Krystal

This week I finally managed to start doing some initial shading on our other characters of the film. That being the side-cast of various other critters, but most importantly also the giant space jellyfish 'One'. That's besides several other smaller fixes and experiments with brushstrokes.

Background Critters - Initial Shading Pass

Subscribe to view

Background Critters - Initial Shading Pass

One - Initial Shading Pass

Subscribe to view

One - Initial Shading Pass

One - Internal Dome Structure 03

Subscribe to view

One - Internal Dome Structure 03

Portal Based Brushstrokes

Subscribe to view

Portal Based Brushstrokes

Fix Mouth Transparency

Subscribe to view

Fix Mouth Transparency

Eye Highlight Occlusion

Subscribe to view

Eye Highlight Occlusion


Krystal
Krystal

I spent most of the week so, but I managed to do some work on shot 0050_0090, mostly trying to convey the ideas on the previz pass

0050_0090-anim-v002

Subscribe to view

0050_0090-anim-v002

0050_0090-anim-v001

Subscribe to view

0050_0090-anim-v001


Krystal
Krystal

This week I did some fx design and I was preparing reference art for the timelapse of One's transformation, which I'm gonna start in Blender with our beloved Brushstroke Tools next week.

united creatures glow fx

Subscribe to view

united creatures glow fx

One transforming

Subscribe to view

One transforming


Krystal
Krystal

Mostly worked on finishing shots, adjusting the animation based on feedback or animating extra little "creatures" in the background of shots.

040_0030 v004

Subscribe to view

0:04

040_0030 v004

040_0020 v016

Subscribe to view

0:09

040_0020 v016

040_0010 v005

Subscribe to view

0:05

040_0010 v005

020_0010 v003

Subscribe to view

0:20

020_0010 v003

020_0010 v002

Subscribe to view

0:20

020_0010 v002

020_0090 v008

Subscribe to view

0:04

020_0090 v008

020_0080 v008

Subscribe to view

0:05

020_0080 v008

020_0080 v007

Subscribe to view

0:05

020_0080 v007

090_0110 v004

Subscribe to view

0:06

090_0110 v004

090_0110 v003

Subscribe to view

0:06

090_0110 v003

090_0090 v003

Subscribe to view

0:01

090_0090 v003

090_0090 v002

Subscribe to view

0:01

090_0090 v002

090_0080 v004

Subscribe to view

0:01

090_0080 v004

020_0030 v016

Subscribe to view

0:23

020_0030 v016

020_0030 v015

Subscribe to view

0:23

020_0030 v015

020_0030 v014

Subscribe to view

0:23

020_0030 v014

020_0030 v013

Subscribe to view

0:23

020_0030 v013

020_0030 v012

Subscribe to view

0:23

020_0030 v012

090_0060 v004

Subscribe to view

0:03

090_0060 v004

090_0050 v004

Subscribe to view

0:03

090_0050 v004

Show

Shedding some light into that shady business

  • Oct. 6th, 2025
This week on Singularity

As the month of October is finally upon us, we finally get serious about rendering. About 34 of our 58 shots received a first temp lighting to help us improve character shading and start thinking about the effects. Animation made big strides as well: There are only about a handful of shots with Critter left to animate (Of course there's plenty of background animation and effects missing!).

production log preview

Krystal
Krystal

I've created lighting files for the entire first half of the film. This is mostly to preview the ongoing shading of the characters, as there's a lot of inconsistencies in the lighting itself. These will be ironed out in the coming month. I also had first conversations with our sound effects team and our composer who should start replacing our temp audio tracks hopefully very soon!

050_contact - Lighting 001

Subscribe to view

0:41

050_contact - Lighting 001

040_edge - Lighting 001

Subscribe to view

0:23

040_edge - Lighting 001

030_panic - Lighting 001

Subscribe to view

0:17

030_panic - Lighting 001

060_dance - Lighting 001

Subscribe to view

0:33

060_dance - Lighting 001

Singularity Edit v024

Subscribe to view

5:46

Singularity Edit v024

020_ice - Lighting 001

Subscribe to view

1:20

020_ice - Lighting 001


Krystal
Krystal

Full on animation for this week! Dealt with a bunch of shots simultaniously where some of them required some feedback to be addressed and others just to start with. For the two sequences that got some new animation, sequence 070 and 080 were being worked on. I'll continue on 080 and add some animation there. But we're getting there, slowly but steadily.

seq080: first 2 shots

Subscribe to view

0:25

seq080: first 2 shots

Seq 070: Jelly fish gets blasted

Subscribe to view

0:13

Seq 070: Jelly fish gets blasted


Krystal
Krystal

This week I focus on finishing the shots I was working on the week before

050_0080-anim-v002

Subscribe to view

0:02

050_0080-anim-v002

050_0070-anim-v003

Subscribe to view

0:06

050_0070-anim-v003


Krystal
Krystal

This week was mostly about finally getting the "tendril" prop into shots, setting up new shots with it and addressing feedback on the climatic shot.

090_0040 v003

Subscribe to view

0:03

090_0040 v003

090_0030 v004

Subscribe to view

0:03

090_0030 v004

090_0020 v003

Subscribe to view

0:04

090_0020 v003

020_0090 v007

Subscribe to view

0:05

020_0090 v007

090_0110 v002

Subscribe to view

0:06

090_0110 v002

090_0100 v002

Subscribe to view

0:01

090_0100 v002

090_0080 v003

Subscribe to view

0:01

090_0080 v003

090_0080 v002

Subscribe to view

0:01

090_0080 v002

090_0070 v007

Subscribe to view

0:04

090_0070 v007

090_0070 v006

Subscribe to view

0:04

090_0070 v006

090_0070 v005

Subscribe to view

0:04

090_0070 v005

090_0070 v004

Subscribe to view

0:04

090_0070 v004

090_0070 v003

Subscribe to view

0:04

090_0070 v003

090_0060 v003

Subscribe to view

0:03

090_0060 v003

090_0050 v003

Subscribe to view

0:03

090_0050 v003

Show

Krystal
Krystal

There are still various small tasks for the film production that I am helping out with. These mostly relate to the ending so spoilers ;)

One - Planet Stages

Subscribe to view

0:05

One - Planet Stages


  • First
  • Previous
  • Page 5 of 9
  • Next
  • Last
Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3