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Dogwalk Asset Creation Workflow
Introduction Dogwalk Asset Creation Workflow
  1. 01

    Barrel Birdhouse

    Free
  2. Download Files
01. Painting
  1. Concept
  2. 02

    Painting & Papercraft

  3. Scanned Texture
02. Texture Adjustments
  1. 01

    Straighten Texture

  2. 02

    Cutting Pieces Out

  3. 03

    Sharpening Albedo

  4. 04

    Creating Roughness

03. Modeling the Barrel
  1. 01

    Start Modeling

  2. 02

    Adding Curve Circle

  3. 03

    Folding Paper Segments

  4. 04

    Tweaks and Adding Snow Patch

  5. 05

    Adding Pole

04. Assembling Set Piece
  1. 01

    Changing Pole Material

  2. 02

    Adjusting Barrel Material

  3. 03

    Adding Birdhouses & Grass

  4. 04

    Barrel Normal Map and Test Patch

  5. 05

    Adding Collision & Leash Points

  6. 06

    Set Dressing

05. Godot Showcase
  1. 01

    Godot Playtesting

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03. Modeling the Barrel

Adding Curve Circle

Krystal
Krystal Author
License Krystal Institute
Report Problem

Steps:

  1. Let's first rotate the barrel object so it is standing up straight. Rotate on the X-axis and align the object with the horizontal grid line so it is placed in the positive Z-axis. Make sure to apply scale and rotation Ctrl + A.
  2. Add a Curve Circle Shift + A > Curve > Curve Circle.
  3. Select the barrel object and add a curve modifier (Shift + A and search for curve). Hover your cursor above the Curve Object Field and tap E to sample the curve circle object.
  4. As you can see the barrel is inside out, we can solve this by selecting the Curve Circle object, go into Edit Mode, press W > Switch Direction.
  5. We can scale the curve S down a bit so we complete the barrel cylindrical shape. You can move the barrel object on the Y-axis to change its size.
  6. Add more loops by using the Knife tool K in Edit Mode. By holding Shift to only add edge along the center of the existing geometry (center of the edges).

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