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Dogwalk Asset Creation Workflow
Introduction Dogwalk Asset Creation Workflow
  1. 01

    Barrel Birdhouse

    Free
  2. Download Files
01. Painting
  1. Concept
  2. 02

    Painting & Papercraft

  3. Scanned Texture
02. Texture Adjustments
  1. 01

    Straighten Texture

  2. 02

    Cutting Pieces Out

  3. 03

    Sharpening Albedo

  4. 04

    Creating Roughness

03. Modeling the Barrel
  1. 01

    Start Modeling

  2. 02

    Adding Curve Circle

  3. 03

    Folding Paper Segments

  4. 04

    Tweaks and Adding Snow Patch

  5. 05

    Adding Pole

04. Assembling Set Piece
  1. 01

    Changing Pole Material

  2. 02

    Adjusting Barrel Material

  3. 03

    Adding Birdhouses & Grass

  4. 04

    Barrel Normal Map and Test Patch

  5. 05

    Adding Collision & Leash Points

  6. 06

    Set Dressing

05. Godot Showcase
  1. 01

    Godot Playtesting

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03. Modeling the Barrel

Folding Paper Segments

Krystal
Krystal Author
License Krystal Institute
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Steps:

  1. Go into Edit Mode and in the modifier Enable Edit Mode Preview. We can now fold one side behind the other by moving the edge on the Y-axis.
  2. Next, we add a Triangulate modifier to see how our model will end up in Godot.
  3. Back in the Curve Modifier, we can enable "On Cage" to preview the final deformation in Edit Mode.
  4. In the 3D Viewport, hit T and select the "Cursor" button. Also change the Snap to "Vertices" and the Transform Pivot to "3D cursor".
  5. Now we can Snap the 3D Cursor by dragging with the LMB and selecting the paper segments. Fold the paper segments over. Take some time to get this right. I also added more edge loops and used slide to adjust them.
  6. We can add little tears in some of the paper segments by selecting edges and hitting V to rip the edge.
  7. Continue to adjust until you are happy. I also set the shading to Smooth W > Shade Smooth.

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