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Dogwalk Asset Creation Workflow
Introduction Dogwalk Asset Creation Workflow
  1. 01

    Barrel Birdhouse

    Free
  2. Download Files
01. Painting
  1. Concept
  2. 02

    Painting & Papercraft

  3. Scanned Texture
02. Texture Adjustments
  1. 01

    Straighten Texture

  2. 02

    Cutting Pieces Out

  3. 03

    Sharpening Albedo

  4. 04

    Creating Roughness

03. Modeling the Barrel
  1. 01

    Start Modeling

  2. 02

    Adding Curve Circle

  3. 03

    Folding Paper Segments

  4. 04

    Tweaks and Adding Snow Patch

  5. 05

    Adding Pole

04. Assembling Set Piece
  1. 01

    Changing Pole Material

  2. 02

    Adjusting Barrel Material

  3. 03

    Adding Birdhouses & Grass

  4. 04

    Barrel Normal Map and Test Patch

  5. 05

    Adding Collision & Leash Points

  6. 06

    Set Dressing

05. Godot Showcase
  1. 01

    Godot Playtesting

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02. Texture Adjustments

Sharpening Albedo

Krystal
Krystal Author
License Krystal Institute
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  1. Let's first resize the canvas to a resolution of 2048 x 2048, go to Image > Resize Canvas.
  2. Scale the barrel layer down using Ctrl + T and holding Shift + Alt -keys to scale proportionately and towards the pivot point. Also make sure it is set to Free (see top right corner).
  3. Add a Filter Layer > Enhance > Sharpen (Above the barrel layer).
  4. While the Sharpen filter is selected, press D to "Default the colors" and make sure the color is black (Use X to swap between the primary and secondary color).
  5. Use Shift + Backspace to fill the sharpen filter layer with black, removing the sharpening effect.
  6. Press X to use white (100 value, 0 saturation) and use a soft airbrush brush to draw in the sharpening effect.
  7. Go to File > Export and save the image as a .png called barrel_albedo.png with alpha transparency enabled. Save the file in a location that makes sense, or in my case assets/lib/textures.

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