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Introduction
Summary
Separating objects
Scale, symmetry and resolution
Aligning to world orientation
Modeling adjustments
Managing the outliner
Neck and head
Jaw
Mouth
Extra bones
Nose
3 Curve principle
Ribbon mesh
Helper empties
Stretch bones
Deformation bones
Constraints
Local control bones
Weight painting
Lip zipper
Initial bones
Eye highlights
Iris and pupil
Initial weight painting
Eyelids ribbon mesh
Eyelids deformation bones
Eyelids local controls
Eyelids weight painting
Auto blink
Eyelids follow
Why shape keys
Deformation and eye sockets
Temporary geometry
Creating x and z directions
Creating Shape keys
Applying shape keys
Splitting weights
Local controls
Main shape keys
Lattice deformers
Teeth
Tongue
Concept
Initial shape keys
Combination shape keys
Mouth open corrective shape keys
Mouth squash
Cheek puff
Additional lattices
Lip pucker
Lip compress
Nostril shape keys
Widgets and override transforms
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In this video I'll explain the importance of aligning objects to world orientation, particularly the eyes.
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