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Now that we've succesfully assigned the main brow shape keys to the face mesh, it's time to use these main shapes and split them into smaller regions by using the 3 curve principle. For this we want to use a geometry nodes setup in order to create 'linked' shape keys.
Download the script mentioned in the video here:
For Splitting the weights, we're using a geometry nodes setup to emulate 'linked shapekeys'.
Download the Geometry Nodes setup here:
You can simply append this setup by going to the top left menu:
File > append > open 'GN-linked_shapekeys.blend' > NodeTree > linked_shapekeys
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