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Facial Rigging
With all the previous preparations we did by setting up the initial face bones, it's now time to start working on the lips setup. We'll start with some theory, explaining the famous 3 curve principle. At the end we have fully deforming lips with a proper control hierarchy in place. The animator has the option to work on global-, local, and micro bones with smooth and predictable deformations. This setup will be also including a lip zipper.