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In this video we're splitting the main shape keys into smaller chunks, like we did with the local brow shapes. For more indepth information, I'd recommend watching the 'brows' chapter first to understand the principles of splitting weights.
The script used in this video is explained in the brows chapter. Download the script for shape key assignment here:
For Splitting the weights, we're using a geometry nodes setup to emulate 'linked shapekeys'. Download the Geometry Nodes setup here:
You can simply append this setup by going to the top left menu:
File > append > open 'GN-linked_shapekeys.blend' > NodeTree > linked_shapekeys
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