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Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

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Facial Rigging
Course Introduction
  1. 01

    Introduction

    Free
1. Model preparation
  1. 01

    Summary

  2. 02

    Separating objects

  3. 03

    Scale, symmetry and resolution

  4. 04

    Aligning to world orientation

  5. 05

    Modeling adjustments

  6. 06

    Managing the outliner

2. Initial bones
  1. 01

    Neck and head

  2. 02

    Jaw

  3. 03

    Mouth

  4. 04

    Extra bones

  5. 05

    Nose

3. Lips
  1. 01

    3 Curve principle

  2. 02

    Ribbon mesh

  3. 03

    Helper empties

  4. 04

    Stretch bones

  5. 05

    Deformation bones

  6. 06

    Constraints

  7. 07

    Local control bones

  8. 08

    Weight painting

  9. 09

    Lip zipper

4. Eyes
  1. 01

    Initial bones

  2. 02

    Eye highlights

  3. 03

    Iris and pupil

  4. 04

    Initial weight painting

  5. 05

    Eyelids ribbon mesh

  6. 06

    Eyelids deformation bones

  7. 07

    Eyelids local controls

  8. 08

    Eyelids weight painting

  9. 09

    Auto blink

  10. 10

    Eyelids follow

5. Brows
  1. 01

    Why shape keys

  2. 02

    Deformation and eye sockets

  3. 03

    Temporary geometry

  4. 04

    Creating x and z directions

  5. 05

    Creating Shape keys

  6. 06

    Applying shape keys

  7. 07

    Splitting weights

  8. 08

    Local controls

6. Cheeks
  1. 01

    Main shape keys

  2. 02

    Lattice deformers

  3. 03

    Splitting weights

7. Teeth and tongue
  1. 01

    Teeth

  2. 02

    Tongue

8. Mouthcorner shape keys
  1. 01

    Concept

  2. 02

    Initial shape keys

  3. 03

    Combination shape keys

  4. 04

    Mouth open corrective shape keys

  5. 05

    Mouth squash

9. Additional deformers
  1. 01

    Cheek puff

  2. 02

    Additional lattices

  3. 03

    Lip pucker

  4. 04

    Lip compress

  5. 05

    Nostril shape keys

10. Control widgets
  1. 01

    Widgets and override transforms

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6. Cheeks

Splitting weights

Krystal
Krystal Author
License Krystal Institute
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In this video we're splitting the main shape keys into smaller chunks, like we did with the local brow shapes. For more indepth information, I'd recommend watching the 'brows' chapter first to understand the principles of splitting weights.

The script used in this video is explained in the brows chapter. Download the script for shape key assignment here:

shapekeys_automatic_driver_assignment.py
Blender File · 3.9 KB · Krystal Institute shapekeys_automatic_driver_assignment.py
Download File

For Splitting the weights, we're using a geometry nodes setup to emulate 'linked shapekeys'. Download the Geometry Nodes setup here:

GN-linked_shapekeys.blend
Blender File · 116.9 KB · Krystal Institute GN-linked_shapekeys.blend
Download File

You can simply append this setup by going to the top left menu:

File > append > open 'GN-linked_shapekeys.blend' > NodeTree > linked_shapekeys

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