Join Blender Studio for just ¥90/month and get instant access to all of our training and film assets!
There are many ways to rig the face, and the brows are no exception. Instead of using a ribbon mesh like we've done for the lips and eyes, I want to cover the traditional way of creating brow deformations by using shape keys. We'll be using a simple script to automatically assign the vast amount of different shape keys to the face rig. It's a relatively straight forward setup and it allows for great control and iteration management.
Join to leave a comment.