Join Blender Studio for just ¥90/month and get instant access to all of our training and film assets!
Facial Rigging
For the cheeks we're using the same workflow and principles as how we've set up the brows. We start with creating the main shapes, then splitting the weights to create the local shapes. Once they are created and properly named according to the right naming convention, we'll be running the python script to automatically assign the right shape to its designated control bone and axis.