Join Blender Studio for just ¥90/month and get instant access to all of our training and film assets!
In this video we're gonna create the local control bones to deform the eye ribbon. We'll follow the 3 curve principle, which is explained in the lips chapter. We'll substract and devide the weights of the main upper and lower eyelid control bone and distribute them over the local control bones.
Download the script mentioned in the video here:
Join to leave a comment.