In this section, we will learn about selecting different parts of the mesh using various selection tools and shortcuts. Take your time to familiarize yourself with these tools and shortcuts; there is a lot of information. Creating a specific selection is an essential part of working in Blender. Visit the manual to learn more.
An object consists of:
Open a new Blender file and enter Edit Mode by using Tab. Take a look in the top left corner, where the Selection Modes are. By default, it should be on Vertex, which are the points of the Mesh.
Select a single Vertex using LMB, you can see that it is highlighted as a white dot with the edges in orange.
Let's change the Selection Mode to Edges. You might have noticed that the selection is gone, which makes sense because we only selected a single vertex. Select an edge that highlights the edge in white. If we quickly switch back to Vertex Selection Mode, we see that we now have two vertices selected because an edge consists of two vertices.
The last one is Face Selection Mode, which selects a single face. As you can see, the edge selection is gone because a face needs four connected vertices to form a face.
We can extend the selection by holding Shift and selecting multiple faces. Instead of selecting the Selection Modes with the mouse, we can use:
1 for vertices2 for edges3 for faces
Open a new Blender File and enter Edit Mode on the default cube in the scene. Press RMB to open the Context Menu (or W if you are using right click select). The context menu is different depending on your selection mode. So if you are in Vertex Selection Mode, it will show different functionalities than Edge Selection Mode.
Select Subdivide (you need a selection for it to work) to create smaller and smaller sections on your mesh. Do this three times.
Starting with Edge Selection Mode (2) and by holding Alt, you can select horizontal and vertical edge loops.
Selecting a loop using the vertex/edge selection modes (horizontally or vertically, relatively speaking) by selecting the edge in the direction of where the edge is pointing.
Selecting a loop using the Face Selection Mode:
You can hold Shift + Alt to extend the selection, and you will keep selecting loops (right now I'm using Face Selection Mode).
Select a face first, and by holding Ctrl, we can select another face, and it will connect the face selection. It will try to select the shortest path "route" to the next selection. This will also work for vertex/edge selection modes.
By using C, we can activate the Circle Select Tool. It creates a small circle around the cursor, and by using LMB, it will select everything that fits within the area of the circle. Using the Wheel or Numpad -/+ will increase or decrease its size. As you might have noticed, you can't orbit around the model when using Circle Select.
Shift deselects the selection.From the Toolbar T, you can also choose Select Circle, which will be the default selection method. This mode works slightly differently, and I recommend that you use any other selection method instead. The selection methods in the Toolbar also work in Object Mode, which is why you don't see the other selection tools/methods because they only work in Edit Mode.
Use B to activate Box Select Mode, which selects everything that fits within the box area. Similar to the previous Circle Select Tool, you are "locked" and can't orbit around the object.
Shift deselects the selection.Try the Select Box in the Toolbar and hold LMB to create a selection. This might feel similar to other software for creating a selection.
Some important details using the Box Select:
Shift extends the selection.Ctrl will deselect the selection.
In the Toolbar, change the tool to Select Lasso. With this tool, you can freely draw a shape, and every element of your mesh that fits within the lasso will be selected. A nice way to select items is by using the "straight" side of the lasso.
Some important details using the Lasso Select:
Shift extends the selection.Ctrl will deselect the selection.
We can increase/decrease our selection by using Ctrl + Numpad +/-. If you don't have a numpad, go to Select > More/Less to achieve the same.
Use Ctrl + I to invert the selection. It is sometimes easier/faster to create a smaller selection and invert the selection to apply particular modeling operations.
The last but not least is how X-ray affects your selection. Using Alt + Z will toggle X-ray, which makes the selection ray pass through the mesh, selecting the backside. In orthographic view, it can be hard to maybe see when X-ray is activated, just remember to take a look at the button to see if it's activated.
That was the end of the lesson. We have learned:
- That by using
RMBwe bring up the Context Menu where we can Subdivide the selection.- The difference between selecting Vertex/Edge Loops and Face Loops using
Alt.- Holding
Ctrlwe can Pick Shortest Path.- Using
CorBwe enable Circle or Box select and the differences between the Toolbar and Edit Mode variants.- Using the Lasso Select tool.
- Selecting More/Less and Invert the selections.
- How X-ray works and affects our selection.
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