In this section, we will learn about saving our file and getting familiar with the Blender File Viewer. Some software uses an OS-based file viewer, but Blender has its own to save and view files.
Open a new Blender File and use Ctrl + S (or go to File > Save) to save the file. A floating window opens called "Blender File Viewer". Let's go through the various interface regions:
We can add a new folder if we (you) need to and give it a name. Below, we can enter the name of our file and save our file at a location of your choice. Call it "suzanne". Blender will automatically add ".blend" at the end, which is a Blender file type.
A .blend is a file extension that contains scenes, materials, animation data and much more. It is capable of storing external data by packing data like images (textures).
Note
If you change something in a Blender file, a small asterisk will appear at the top border. This indicates that there are unsaved changes. Once you have saved your file, you will see no more asterisk and also the name of the file and its path at the top border of the Blender window.
More about saving.
That was the end of the lesson. We have learned:
- That Blender uses its own File Viewer.
- What regions the Blender File Viewer have.
- How to rename a file and save it at a specific location.
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